Hi, I am Juan Carlos

Mexico - Joined December 2017

My main focus is on 3D modeling content for Render (Real-time) & PreRender (CGI) from props and environments to stylized characters. My workflow is focused to create high poly models (Hard surface or sculpting), Retopology, (Low Poly) unwrapping, baking and texturing (PBR); as well to make sure the content looks artistically appealing.

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