Md. A.
PROFESSIONAL PROFILE I am a professional 3D Asset Artist and Hard Surface Modelling Specialist with nearly 6 years of professional experience in creating clean, accurate, and production-ready 3D assets. I specialise in hard surface modelling, product visualisation, furniture modelling, and game-ready asset creation. Throughout my freelance career, I have completed over 2,000 3D projects through the Creators3D marketplace, working with a diverse range of products, including furniture, home appliances, consumer electronics, industrial machinery, mechanical components, and other complex hard-surface assets. CORE EXPERTISE ▪ Hard Surface & Product Modelling ▪ Furniture & Industrial Product Modelling ▪ Clean Topology & Mesh Optimisation ▪ High-Poly & Low-Poly Modelling ▪ AI-Generated 3D Model Cleanup, Correction & Optimisation Using Autodesk Maya ▪ UV Mapping & Asset Organisation (Efficient UDIM Workflows & Maximum UV Space Utilisation) ▪ PBR Texturing & Material Creation ▪ Game-Ready & Production-Ready Asset Creation ▪ Realistic Product Visualisation & Rendering ▪ 3D Scan Cleanup & Mesh Repair (Scan Repair, Mesh Cleanup, Hole Filling & Retopology) ▪ AAA-Quality Asset Production ▪ Mesh Decimation & Polygon Optimisation ▪ Texture Baking (Normal, Ambient Occlusion, Curvature & Other Texture Maps) ▪ Game Prop Modelling & Asset Creation (Furniture, Electronics, Machinery, Tools, Weapons & Other Props) SOFTWARE PROFICIENCY ▪ Autodesk Maya – 3D Modelling, Retopology & Asset Optimisation ▪ Adobe Substance 3D Painter – PBR Texturing & Texture Baking ▪ Arnold Renderer – High-Quality Rendering ▪ Adobe Photoshop – Post-Processing & Image Editing ▪ ZBrush – Decimation Master, ZRemesher PROFESSIONAL APPROACH I focus on technical accuracy, realistic proportions, clean topology, efficient workflows, and exceptional attention to detail. I am committed to understanding project requirements, maintaining clear communication, meeting agreed deadlines, and consistently delivering high-quality results. I am comfortable working independently in remote environments and collaborating with international studios, businesses, and creative teams. CAREER OBJECTIVE I am open to freelance projects, long-term collaborations, and remote full-time or contract-based opportunities. My goal is to contribute my modelling expertise, technical skills, and professional experience to demanding 3D production projects while building lasting relationships with international clients and studios.
Md. A.
PROFESSIONAL PROFILE I am a professional 3D Asset Artist and Hard Surface Modelling Specialist with nearly 6 years of professional experience in creating clean, accurate, and production-ready 3D assets. I specialise in hard surface modelling, product visualisation, furniture modelling, and game-ready asset creation. Throughout my freelance career, I have completed over 2,000 3D projects through the Creators3D marketplace, working with a diverse range of products, including furniture, home appliances, consumer electronics, industrial machinery, mechanical components, and other complex hard-surface assets. CORE EXPERTISE ▪ Hard Surface & Product Modelling ▪ Furniture & Industrial Product Modelling ▪ Clean Topology & Mesh Optimisation ▪ High-Poly & Low-Poly Modelling ▪ AI-Generated 3D Model Cleanup, Correction & Optimisation Using Autodesk Maya ▪ UV Mapping & Asset Organisation (Efficient UDIM Workflows & Maximum UV Space Utilisation) ▪ PBR Texturing & Material Creation ▪ Game-Ready & Production-Ready Asset Creation ▪ Realistic Product Visualisation & Rendering ▪ 3D Scan Cleanup & Mesh Repair (Scan Repair, Mesh Cleanup, Hole Filling & Retopology) ▪ AAA-Quality Asset Production ▪ Mesh Decimation & Polygon Optimisation ▪ Texture Baking (Normal, Ambient Occlusion, Curvature & Other Texture Maps) ▪ Game Prop Modelling & Asset Creation (Furniture, Electronics, Machinery, Tools, Weapons & Other Props) SOFTWARE PROFICIENCY ▪ Autodesk Maya – 3D Modelling, Retopology & Asset Optimisation ▪ Adobe Substance 3D Painter – PBR Texturing & Texture Baking ▪ Arnold Renderer – High-Quality Rendering ▪ Adobe Photoshop – Post-Processing & Image Editing ▪ ZBrush – Decimation Master, ZRemesher PROFESSIONAL APPROACH I focus on technical accuracy, realistic proportions, clean topology, efficient workflows, and exceptional attention to detail. I am committed to understanding project requirements, maintaining clear communication, meeting agreed deadlines, and consistently delivering high-quality results. I am comfortable working independently in remote environments and collaborating with international studios, businesses, and creative teams. CAREER OBJECTIVE I am open to freelance projects, long-term collaborations, and remote full-time or contract-based opportunities. My goal is to contribute my modelling expertise, technical skills, and professional experience to demanding 3D production projects while building lasting relationships with international clients and studios.
Skills
Software
