johnys S.
Hi! I'm a freelance 3D Artist specializing in low-poly game assets for indie and commercial games. I create game-ready characters by performing professional retopology on AI-generated concepts, producing clean topology optimized for rigging, animation, and real-time engines. I also design modular urban environments, buildings, interiors, props, and architectural assets with a strong focus on optimization, visual quality, and efficient workflows. My primary tools are Blender, Substance Painter, and Unity, allowing me to deliver production-ready assets with optimized topology, UV mapping, and textures. If you're looking for reliable, game-ready 3D assets that combine performance with quality, I'd be happy to help bring your project to life.
johnys S.
Hi! I'm a freelance 3D Artist specializing in low-poly game assets for indie and commercial games. I create game-ready characters by performing professional retopology on AI-generated concepts, producing clean topology optimized for rigging, animation, and real-time engines. I also design modular urban environments, buildings, interiors, props, and architectural assets with a strong focus on optimization, visual quality, and efficient workflows. My primary tools are Blender, Substance Painter, and Unity, allowing me to deliver production-ready assets with optimized topology, UV mapping, and textures. If you're looking for reliable, game-ready 3D assets that combine performance with quality, I'd be happy to help bring your project to life.
Skills
