Harsha K.
3D Generalist with 7+ years of production experience spanning CG layout, look development, shading, lighting, FX simulation, real time rendering, and compositing across Full CG feature films, VFX commercials, and real-time cinematics. As a Senior Scene Artist, works across the full shot pipeline — building scenes and cameras in layout, developing looks and shaders, lighting sequences, building CG environments and simulations in Houdini and Unreal Engine 5, and finishing shots with multi-pass compositing in Nuke. Comfortable owning a shot end-to-end or slotting into any single stage of the pipeline. Proficient across Maya, Houdini, Blender, Zbrush, Marvelous Designer, Nuke, and Unreal Engine 5, with hands-on experience in Arnold, Renderman, Octane, and V-Ray rendering.
Harsha K.
3D Generalist with 7+ years of production experience spanning CG layout, look development, shading, lighting, FX simulation, real time rendering, and compositing across Full CG feature films, VFX commercials, and real-time cinematics. As a Senior Scene Artist, works across the full shot pipeline — building scenes and cameras in layout, developing looks and shaders, lighting sequences, building CG environments and simulations in Houdini and Unreal Engine 5, and finishing shots with multi-pass compositing in Nuke. Comfortable owning a shot end-to-end or slotting into any single stage of the pipeline. Proficient across Maya, Houdini, Blender, Zbrush, Marvelous Designer, Nuke, and Unreal Engine 5, with hands-on experience in Arnold, Renderman, Octane, and V-Ray rendering.
