Ahaan A.
Technical Environment & Real-Time Lighting Artist with studio experience and an MA in Game Art from Falmouth University. I specialize in Unreal Engine 5 (Lumen, Sequencer), 3D environment creation, lookdev, trim sheet texturing, and performance optimization. Having worked as a Unreal Artist at TILTLABS, I focus on delivering high-quality, performant 3D assets, real-time lighting setups, and cinematic visualization for games, archviz, and interactive media. Core Tools: Unreal Engine 5, Blender, Substance Painter/Designer, Photoshop.
Ahaan A.
Technical Environment & Real-Time Lighting Artist with studio experience and an MA in Game Art from Falmouth University. I specialize in Unreal Engine 5 (Lumen, Sequencer), 3D environment creation, lookdev, trim sheet texturing, and performance optimization. Having worked as a Unreal Artist at TILTLABS, I focus on delivering high-quality, performant 3D assets, real-time lighting setups, and cinematic visualization for games, archviz, and interactive media. Core Tools: Unreal Engine 5, Blender, Substance Painter/Designer, Photoshop.
Skills
