Senior Environment, Level, Lighting Artist with 6+ years of industry experience specializing in Unreal Engine 5. Focuses on photorealistic environment design, world building, real-time lighting, and high-end cinematic sequences. Architectural background combined with technical expertise in PBR material workflows, Nanite, Lumen, Sequencer, and level optimization for games and linear media.
Senior Environment, Level, Lighting Artist with 6+ years of industry experience specializing in Unreal Engine 5. Focuses on photorealistic environment design, world building, real-time lighting, and high-end cinematic sequences. Architectural background combined with technical expertise in PBR material workflows, Nanite, Lumen, Sequencer, and level optimization for games and linear media.
