Nora S.
Concept, visual development artist, lighting artist and illustrator for games and animations with architectural background. Skilled in designing environments, props, visual concepts, with a strong focus on spatial design, composition, and colour and light; as well as in sculpting atmospheric lighting and cinematic mood to enhance environmental storytelling, with a strong focus on technical optimization, material interaction, and guiding player navigation within complex open-world pipelines. Proficient in Photoshop, Blender, and Unreal Engine for creating high-quality visuals and real-time environments. Experienced working with teams and clients, locally and remotely, across a range of visual styles.
Nora S.
Concept, visual development artist, lighting artist and illustrator for games and animations with architectural background. Skilled in designing environments, props, visual concepts, with a strong focus on spatial design, composition, and colour and light; as well as in sculpting atmospheric lighting and cinematic mood to enhance environmental storytelling, with a strong focus on technical optimization, material interaction, and guiding player navigation within complex open-world pipelines. Proficient in Photoshop, Blender, and Unreal Engine for creating high-quality visuals and real-time environments. Experienced working with teams and clients, locally and remotely, across a range of visual styles.
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