Denis C.
Senior UI/UX Designer with 12+ years of experience in mobile game development. I worked across casual, midcore and live-service projects, creating interfaces that balance usability, engagement and monetization goals. Experienced with Figma, Unity implementation workflows, design systems, UX research and cross-functional collaboration with game designers and frontend developers. I'm particularly interested in game UX, player retention, progression systems and interface scalability for live games.
Denis C.
Senior UI/UX Designer with 12+ years of experience in mobile game development. I worked across casual, midcore and live-service projects, creating interfaces that balance usability, engagement and monetization goals. Experienced with Figma, Unity implementation workflows, design systems, UX research and cross-functional collaboration with game designers and frontend developers. I'm particularly interested in game UX, player retention, progression systems and interface scalability for live games.
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