Philip M.
3D Artist & Game Asset Modeler with over 7 years of experience specializing in high-quality, game ready assets and commercial product visualization. Experienced in industry standard software, including Blender, 3ds Max, Maya, and Substance Painter. Completed delivery of production ready models for major retail clients, such as product visualizations featured on Lowe's, as well as specialized platform workflows including CGTrader's Wildcat.
Philip M.
3D Artist & Game Asset Modeler with over 7 years of experience specializing in high-quality, game ready assets and commercial product visualization. Experienced in industry standard software, including Blender, 3ds Max, Maya, and Substance Painter. Completed delivery of production ready models for major retail clients, such as product visualizations featured on Lowe's, as well as specialized platform workflows including CGTrader's Wildcat.
