Noman J.
8+ years as a 3D Generalist and Environment Artist across AAA games, mobile, AR/VR, and metaverse projects, most recently specializing in real-time AI avatar pipelines for conversational AI products. Built and shipped MetaHuman-based avatars with custom facial blendshape rigs, syncing facial animation to AI-generated speech, and developed the Blender-to-WebGL export pipeline for browser deployment. Earlier led environment art teams of 6-8 artists in Unreal Engine 5 and Unity, shipping AAA-quality open-world environments, cutting load times by 30%, and contributing to a title with 5M+ copies sold. Solely led environmental design for a metaverse land project that generated over $1 million in sales. Core toolset: Unreal Engine 5/4, Unity 3D, Maya, Blender, ZBrush, Substance Painter, with strong UDIM/PBR workflows and performance optimization (LOD, culling, draw call reduction).
Noman J.
8+ years as a 3D Generalist and Environment Artist across AAA games, mobile, AR/VR, and metaverse projects, most recently specializing in real-time AI avatar pipelines for conversational AI products. Built and shipped MetaHuman-based avatars with custom facial blendshape rigs, syncing facial animation to AI-generated speech, and developed the Blender-to-WebGL export pipeline for browser deployment. Earlier led environment art teams of 6-8 artists in Unreal Engine 5 and Unity, shipping AAA-quality open-world environments, cutting load times by 30%, and contributing to a title with 5M+ copies sold. Solely led environmental design for a metaverse land project that generated over $1 million in sales. Core toolset: Unreal Engine 5/4, Unity 3D, Maya, Blender, ZBrush, Substance Painter, with strong UDIM/PBR workflows and performance optimization (LOD, culling, draw call reduction).
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