Gustavo R.
Passionate 3D Artist | Intermediate level in character and asset creation I'm an up-and-coming 3D artist based in Porto Alegre, Brazil, specializing in digital sculpting, modeling, UV mapping, and texturing for games, animation, and VFX. With hands-on experience in Autodesk Maya, ZBrush (advanced sculpting and anatomy through ongoing training at Rafa Souza Academy), and Substance Painter, I create clean, game-ready assets with attention to detail and efficient workflows. Currently focused on building a strong portfolio of characters, creatures, and props from high-poly sculpts to optimized low-poly models with PBR textures. I'm actively seeking junior to mid-level opportunities (remote or in Porto Alegre/RS) where I can contribute creatively and grow within a talented team. Check out my full portfolio: https://www.artstation.com/gus_reisart Open to collaborations, feedback, or job chats, let's connect! Skills: ZBrush, Autodesk Maya, Substance Painter, 3D Modeling, UV Mapping, Texturing, Digital Sculpting, Character Design
Gustavo R.
Passionate 3D Artist | Intermediate level in character and asset creation I'm an up-and-coming 3D artist based in Porto Alegre, Brazil, specializing in digital sculpting, modeling, UV mapping, and texturing for games, animation, and VFX. With hands-on experience in Autodesk Maya, ZBrush (advanced sculpting and anatomy through ongoing training at Rafa Souza Academy), and Substance Painter, I create clean, game-ready assets with attention to detail and efficient workflows. Currently focused on building a strong portfolio of characters, creatures, and props from high-poly sculpts to optimized low-poly models with PBR textures. I'm actively seeking junior to mid-level opportunities (remote or in Porto Alegre/RS) where I can contribute creatively and grow within a talented team. Check out my full portfolio: https://www.artstation.com/gus_reisart Open to collaborations, feedback, or job chats, let's connect! Skills: ZBrush, Autodesk Maya, Substance Painter, 3D Modeling, UV Mapping, Texturing, Digital Sculpting, Character Design

Maya
Blender
Substance 3D Painter
Zbrush
Photoshop
Arnold