HUARONG Y.
Technical VFX Artist with a background in Computer Science and Games Development. 2+ years hands-on experience on game dev and 1+ year VFX and tech art experience. Comfortable with helping studios achieve specific effects in engines - taking concept art or visual references and building the VFX along with shaders, materials, lighting, post-processing to get there. • VFX from Stylized to Realistic - UE5 Niagara, Unity VFX Graph and Particle Systems, Houdini, EmberGen • Custom shaders, materials and textures - UE Material Graph, Unity Shader Graph, Substance 3D Designer, Photoshop I’m an avid gamer—from World of Warcraft and The Witcher 3 to many AAA and indie games on Steam.
HUARONG Y.
Technical VFX Artist with a background in Computer Science and Games Development. 2+ years hands-on experience on game dev and 1+ year VFX and tech art experience. Comfortable with helping studios achieve specific effects in engines - taking concept art or visual references and building the VFX along with shaders, materials, lighting, post-processing to get there. • VFX from Stylized to Realistic - UE5 Niagara, Unity VFX Graph and Particle Systems, Houdini, EmberGen • Custom shaders, materials and textures - UE Material Graph, Unity Shader Graph, Substance 3D Designer, Photoshop I’m an avid gamer—from World of Warcraft and The Witcher 3 to many AAA and indie games on Steam.
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