Surender C.
I am a versatile 3D Artist and Digital Sculptor specializing in high-fidelity character modeling, hard-surface mechanical assets, architectural visualization, and precision jewelry CAD. With a strong focus on production-ready geometry, I deliver assets tailored for AAA games, cinematic pipelines, real-time engines, and physical manufacturing. My workflow is built on technical rigor. I prioritize clean quad-mesh topology, optimized edge flow, and multi-tile UDIM setups capable of supporting ultra-high-resolution textures up to 32K. Whether I am sculpting dynamic historical and fantasy characters, rendering luxury architectural concepts, or preparing 3D print-ready jewelry with exact casting tolerances, I ensure every asset meets strict industry standards. I frequently present my blockouts as clean, grey-scale relief models on solid black backgrounds to highlight geometry, depth, and structural integrity in 360-degree turnarounds. Core Competencies: Digital Sculpting & Asset Creation: High-resolution character blockouts, hard-surface mechanics (vehicles, drone airframes, rolling stock), and detailed environmental props. Technical Optimization: Strict adherence to quad-polygon flow, sub-division performance optimization, and seamless integration into Unreal Engine. CAD & Precision Manufacturing: Production-ready reverse engineering and CAD preparation, maintaining precise manufacturing tolerances (e.g., 0.8mm wall thicknesses and 0.3mm raised detailing for high-relief casting). Software Expertise: Autodesk Maya, ZBrush, Blender, Unreal Engine, Rhinoceros 3D, SolidWorks, MatrixGold.
Surender C.
I am a versatile 3D Artist and Digital Sculptor specializing in high-fidelity character modeling, hard-surface mechanical assets, architectural visualization, and precision jewelry CAD. With a strong focus on production-ready geometry, I deliver assets tailored for AAA games, cinematic pipelines, real-time engines, and physical manufacturing. My workflow is built on technical rigor. I prioritize clean quad-mesh topology, optimized edge flow, and multi-tile UDIM setups capable of supporting ultra-high-resolution textures up to 32K. Whether I am sculpting dynamic historical and fantasy characters, rendering luxury architectural concepts, or preparing 3D print-ready jewelry with exact casting tolerances, I ensure every asset meets strict industry standards. I frequently present my blockouts as clean, grey-scale relief models on solid black backgrounds to highlight geometry, depth, and structural integrity in 360-degree turnarounds. Core Competencies: Digital Sculpting & Asset Creation: High-resolution character blockouts, hard-surface mechanics (vehicles, drone airframes, rolling stock), and detailed environmental props. Technical Optimization: Strict adherence to quad-polygon flow, sub-division performance optimization, and seamless integration into Unreal Engine. CAD & Precision Manufacturing: Production-ready reverse engineering and CAD preparation, maintaining precise manufacturing tolerances (e.g., 0.8mm wall thicknesses and 0.3mm raised detailing for high-relief casting). Software Expertise: Autodesk Maya, ZBrush, Blender, Unreal Engine, Rhinoceros 3D, SolidWorks, MatrixGold.
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