Dev R.
I'm a professional 3D Game Artist with experience creating high-quality game assets, including weapons, props, environment assets, and optimized models for real-time engines. I specialize in clean topology, efficient UV layouts, and PBR workflows using Autodesk Maya and Substance Painter. I value professionalism, timely delivery, and close collaboration to ensure every project exceeds expectations.
Dev R.
I'm a professional 3D Game Artist with experience creating high-quality game assets, including weapons, props, environment assets, and optimized models for real-time engines. I specialize in clean topology, efficient UV layouts, and PBR workflows using Autodesk Maya and Substance Painter. I value professionalism, timely delivery, and close collaboration to ensure every project exceeds expectations.
