Shivam K.
I’m a Vehicle Artist & Hard Surface 3D Artist specializing in high-quality vehicle and game-ready asset creation. I work across the full modeling pipeline, from high-poly detailed models to optimized low-poly/game-ready assets. My workflow includes Blender, Plasticity, Substance 3D Painter, RizomUV, and related tools. I focus on clean topology, accurate proportions, precise hard-surface modeling, UVs, PBR texturing, and optimized assets suitable for games, real-time applications, visualization, and cinematic projects. I’m particularly passionate about automotive and vehicle modeling, creating detailed assets with strong surface quality and production-ready topology.
Shivam K.
I’m a Vehicle Artist & Hard Surface 3D Artist specializing in high-quality vehicle and game-ready asset creation. I work across the full modeling pipeline, from high-poly detailed models to optimized low-poly/game-ready assets. My workflow includes Blender, Plasticity, Substance 3D Painter, RizomUV, and related tools. I focus on clean topology, accurate proportions, precise hard-surface modeling, UVs, PBR texturing, and optimized assets suitable for games, real-time applications, visualization, and cinematic projects. I’m particularly passionate about automotive and vehicle modeling, creating detailed assets with strong surface quality and production-ready topology.
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