Quentin C.
I focus on realistic characters, with particular attention to grooming and texturing. Zbrush, Maya, Mari, and Arnold were at the core of my workflow, with a constant drive to improve the accuracy of forms, the quality of shaders, and the overall credibility of the renders. I am currently open to opportunities in character art for VFX and cinematic productions. Thank you for taking the time to watch and for your feedback.
Quentin C.
I focus on realistic characters, with particular attention to grooming and texturing. Zbrush, Maya, Mari, and Arnold were at the core of my workflow, with a constant drive to improve the accuracy of forms, the quality of shaders, and the overall credibility of the renders. I am currently open to opportunities in character art for VFX and cinematic productions. Thank you for taking the time to watch and for your feedback.
Skills
