Eris P.
I’m a 3D Generalist creating production-ready models, game assets, printable designs, product visuals and animations. My main tools include Blender, Substance Painter, Unreal Engine, Unity, Photoshop, DaVinci Resolve, and Plasticity. I can also work with different file formats and adapt to other tools or pipelines when needed. My focus is clear communication, practical workflows, regular progress updates, and an organised, results-oriented final delivery.
Eris P.
I’m a 3D Generalist creating production-ready models, game assets, printable designs, product visuals and animations. My main tools include Blender, Substance Painter, Unreal Engine, Unity, Photoshop, DaVinci Resolve, and Plasticity. I can also work with different file formats and adapt to other tools or pipelines when needed. My focus is clear communication, practical workflows, regular progress updates, and an organised, results-oriented final delivery.
Skills
Software
