Roman M.
I am a passionate 3D Artist with 3+ years of professional digital experience, backed by a strong architectural background. Driven by both the artistic and technical aspects of 3D production, my core expertise covers low-poly and high-poly modeling, sculpting, shading, PBR texturing, and photorealistic visualization, alongside a working knowledge of animation and compositing. I naturally strive to understand the underlying mechanics of every pipeline and adapt quickly to new workflows. Currently, I am actively building procedural setups with Geometry Nodes to expand my technical artist capabilities.
Roman M.
I am a passionate 3D Artist with 3+ years of professional digital experience, backed by a strong architectural background. Driven by both the artistic and technical aspects of 3D production, my core expertise covers low-poly and high-poly modeling, sculpting, shading, PBR texturing, and photorealistic visualization, alongside a working knowledge of animation and compositing. I naturally strive to understand the underlying mechanics of every pipeline and adapt quickly to new workflows. Currently, I am actively building procedural setups with Geometry Nodes to expand my technical artist capabilities.
Skills
Software
