Peter K.
Hi! My name is Peter and I am an electrician contractor turned self-taught 3D artist building environments and focusing on hard-surface modeling. I bring a professional electrician’s eye for structural logic to digital worlds—building fully original, "worked-in" mechanical spaces where every component serves a functional purpose. My pipeline is built on technical authenticity and high-velocity execution: Unconstrained modeling for visuals with clean topology, Substance Painter layer-by-layer texturing, custom decals, and full-shot ownership from blank scene to final render. Modeling is done in Blender, texturing in Substance Painter.
Peter K.
Hi! My name is Peter and I am an electrician contractor turned self-taught 3D artist building environments and focusing on hard-surface modeling. I bring a professional electrician’s eye for structural logic to digital worlds—building fully original, "worked-in" mechanical spaces where every component serves a functional purpose. My pipeline is built on technical authenticity and high-velocity execution: Unconstrained modeling for visuals with clean topology, Substance Painter layer-by-layer texturing, custom decals, and full-shot ownership from blank scene to final render. Modeling is done in Blender, texturing in Substance Painter.
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