Joao P.
With nearly six years of experience in game development and a proven track record of delivering engaging player experiences in independent studios, I am ready to bring my technical skills and design philosophy to your team. As the sole Level Designer on the released Action RPG Deathbound, I managed the full level pipeline, from initial research and quick 3D blockouts in Blender to implementation, pacing, and technical polish in Unreal Engine. What drives my work is the balance between environmental storytelling, player flow, and strict design metrics. I pride myself on being highly autonomous yet collaborative, working closely with programmers and art teams to rapidly iterate on feedback and keep the production pipeline moving forward.
Joao P.
With nearly six years of experience in game development and a proven track record of delivering engaging player experiences in independent studios, I am ready to bring my technical skills and design philosophy to your team. As the sole Level Designer on the released Action RPG Deathbound, I managed the full level pipeline, from initial research and quick 3D blockouts in Blender to implementation, pacing, and technical polish in Unreal Engine. What drives my work is the balance between environmental storytelling, player flow, and strict design metrics. I pride myself on being highly autonomous yet collaborative, working closely with programmers and art teams to rapidly iterate on feedback and keep the production pipeline moving forward.
Skills
Software
