Guilherme L.
I’m a Senior 3D Animator with over 8 years of experience in digital media and 6 years focused on 3D character animation for games, series, and commercial content. I started my career as a 2D finisher and animator at a video production company before transitioning into 3D. Since then, I’ve specialized in 3D character animation and have worked at studios such as Hype Animation, Elemental Game Studio, and Artificial Core — where I contributed as an animator on the new MMORPG Corepunk. I have strong experience in animation pipelines for gameplay, cinematics, and audiovisual production, working primarily with Maya, Blender, Unreal Engine, and iClone. I’m passionate about telling stories through movement, solving creative challenges, and collaborating with multidisciplinary teams to bring characters to life.
Guilherme L.
I’m a Senior 3D Animator with over 8 years of experience in digital media and 6 years focused on 3D character animation for games, series, and commercial content. I started my career as a 2D finisher and animator at a video production company before transitioning into 3D. Since then, I’ve specialized in 3D character animation and have worked at studios such as Hype Animation, Elemental Game Studio, and Artificial Core — where I contributed as an animator on the new MMORPG Corepunk. I have strong experience in animation pipelines for gameplay, cinematics, and audiovisual production, working primarily with Maya, Blender, Unreal Engine, and iClone. I’m passionate about telling stories through movement, solving creative challenges, and collaborating with multidisciplinary teams to bring characters to life.
Software

Blender
Unreal Engine
Maya