Alessandro T.
3D artist based in Italy, specialized in stylized props and environment assets for games. I work with hand-painted and PBR pipelines, from sculpt to final render, and deliver game-ready assets implemented in Unreal Engine 5 or Unity. Since 2024 I've been working remotely as a freelance 3D artist for VR projects, building props and environments. My toolset includes Blender, ZBrush, Substance 3D Painter, 3DCoat and Photoshop. Available for stylized props, weapons and environment pieces. Clear communication, feedback-friendly, and comfortable working remotely with different time zones.
Alessandro T.
3D artist based in Italy, specialized in stylized props and environment assets for games. I work with hand-painted and PBR pipelines, from sculpt to final render, and deliver game-ready assets implemented in Unreal Engine 5 or Unity. Since 2024 I've been working remotely as a freelance 3D artist for VR projects, building props and environments. My toolset includes Blender, ZBrush, Substance 3D Painter, 3DCoat and Photoshop. Available for stylized props, weapons and environment pieces. Clear communication, feedback-friendly, and comfortable working remotely with different time zones.
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