Peter K.
Hi! My name is Peter and I’m an Electrician contractor turned self-taught 3D artist. I leverage my background in real-world electrical/mechanical systems to craft believable hard-surface environments. My goal is simple: build functional, "worked-in" sci-fi and industrial spaces that hit the sweet spot between real-time efficiency and cinematic detail. Pipeline Highlights: -Real-world structural logic - Handcrafted layer-by-layer PBR texturing in Substance 3D Painter (no generic smart materials) -Grid-snapped modular design for game, VFX, and concept workflows - End-to-end scene assembly, lighting, and rendering Always pushing for higher fidelity and smarter execution with every project.
Peter K.
Hi! My name is Peter and I’m an Electrician contractor turned self-taught 3D artist. I leverage my background in real-world electrical/mechanical systems to craft believable hard-surface environments. My goal is simple: build functional, "worked-in" sci-fi and industrial spaces that hit the sweet spot between real-time efficiency and cinematic detail. Pipeline Highlights: -Real-world structural logic - Handcrafted layer-by-layer PBR texturing in Substance 3D Painter (no generic smart materials) -Grid-snapped modular design for game, VFX, and concept workflows - End-to-end scene assembly, lighting, and rendering Always pushing for higher fidelity and smarter execution with every project.
Skills
Software
