LAURENTMIS
Game composer, sound designer and interactive-audio specialist with 8+ years in game development and 15+ years in professional audio. Creates memorable thematic scores, detailed sound effects and implementation-ready systems that support gameplay without competing with it. Experienced across horror, science fiction, dark fantasy, cyberpunk and tactical RPGs, with end-to-end delivery from spotting and sonic direction through adaptive music, sound design, mixing, asset organization, FMOD/Wwise implementation and in-game quality assurance. French native, fluent in English and Portuguese, and experienced in remote international production.
LAURENTMIS
Game composer, sound designer and interactive-audio specialist with 8+ years in game development and 15+ years in professional audio. Creates memorable thematic scores, detailed sound effects and implementation-ready systems that support gameplay without competing with it. Experienced across horror, science fiction, dark fantasy, cyberpunk and tactical RPGs, with end-to-end delivery from spotting and sonic direction through adaptive music, sound design, mixing, asset organization, FMOD/Wwise implementation and in-game quality assurance. French native, fluent in English and Portuguese, and experienced in remote international production.
Skills
Software
