Alya R.
3D Artist and Animator in training at EBAC, focused on developing assets, characters, and animations for digital games. I have a solid understanding of the game development pipeline (modeling, rigging, shape keys) and integration with the Unity engine. Highly creative, adaptable, and focused on teamwork. TECHNICAL SKILLS • Software: Blender, Maya, Unity Engine. • Modeling and Sculpting: Characters (various anatomies/body types), Hard Surface, Stylized and Realistic. • Rigging and Animation: Creation of skeletons (rigs), character animation, and advanced use of Shape Keys/Blendshapes. • Programming/Engine: Basic knowledge of C# focused on game logic (combat systems) and implementation in Unity. • Hardware/Tools: Proficiency in Graphics Tablet for sculpting and texturing.
Alya R.
3D Artist and Animator in training at EBAC, focused on developing assets, characters, and animations for digital games. I have a solid understanding of the game development pipeline (modeling, rigging, shape keys) and integration with the Unity engine. Highly creative, adaptable, and focused on teamwork. TECHNICAL SKILLS • Software: Blender, Maya, Unity Engine. • Modeling and Sculpting: Characters (various anatomies/body types), Hard Surface, Stylized and Realistic. • Rigging and Animation: Creation of skeletons (rigs), character animation, and advanced use of Shape Keys/Blendshapes. • Programming/Engine: Basic knowledge of C# focused on game logic (combat systems) and implementation in Unity. • Hardware/Tools: Proficiency in Graphics Tablet for sculpting and texturing.
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