haijie A.
I am a Character FX artist specializing in cloth and hair simulation, using Houdini (Vellum) and Maya (nHair). I have hands-on experience creating dynamic clothing such as coats, jackets, and accessories for animated characters, with strong control over wind effects, stiffness, and high-res mesh replacement workflows. I have completed multiple test projects involving complex motion (such as flips and twists), successfully simulating secondary motion, collision behavior, and realistic draping. My workflow includes Point Deform setup, custom constraints, and dynamic material responses. I'm open to freelance and remote opportunities involving character cloth, hair, or stylized FX. I'm dedicated, detail-focused, and passionate about believable motion in CG characters.
haijie A.
I am a Character FX artist specializing in cloth and hair simulation, using Houdini (Vellum) and Maya (nHair). I have hands-on experience creating dynamic clothing such as coats, jackets, and accessories for animated characters, with strong control over wind effects, stiffness, and high-res mesh replacement workflows. I have completed multiple test projects involving complex motion (such as flips and twists), successfully simulating secondary motion, collision behavior, and realistic draping. My workflow includes Point Deform setup, custom constraints, and dynamic material responses. I'm open to freelance and remote opportunities involving character cloth, hair, or stylized FX. I'm dedicated, detail-focused, and passionate about believable motion in CG characters.
