Michael G.
Senior Biome Artist and Vegetation Technical Artist with over 10 years of experience creating photorealistic forests and ecosystems for AAA games and real-time applications. Specialized in vegetation workflows, procedural ecosystems and environment optimization using Unreal Engine 5 and SpeedTree. Previously at Ubisoft Paris Studio and collaborating with studios and clients worldwide, I focus on creating production-ready natural environments, from hero trees to complete biome systems. In addition to production work, I also create educational content and professional courses dedicated to modern environment creation workflows in UE5.
Michael G.
Senior Biome Artist and Vegetation Technical Artist with over 10 years of experience creating photorealistic forests and ecosystems for AAA games and real-time applications. Specialized in vegetation workflows, procedural ecosystems and environment optimization using Unreal Engine 5 and SpeedTree. Previously at Ubisoft Paris Studio and collaborating with studios and clients worldwide, I focus on creating production-ready natural environments, from hero trees to complete biome systems. In addition to production work, I also create educational content and professional courses dedicated to modern environment creation workflows in UE5.
Skills
