I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.
skills3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Color Grading Concept Art Concept Design Digital Painting Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texturing VFX
softwareAfter Effects Animate Blackmagic Fusion Blender Character Creator Cinema 4D Cycles DaVinci Resolve Daz3D Eevee Elements 4D FiberMesh FumeFX Fuse CC Fusion 360 Gimp Houdini iClone Illustrator InDesign InstaLOD Iray KeyShot Lightroom LightWave Lumion Marmoset Toolbag Megascans MotionBuilder Octane Render Photoshop Poser Premiere Pro Quixel Mixer RealFlow Red Giant Suites Redshift Sketchfab SketchUp Substance Alchemist Substance B2M Substance Designer Substance Painter Trapcode TurbulenceFD Twinmotion UNIGINE Engine Unreal Engine Unreal Studio Vegas Pro ZBrush
3D Generalist & CG Artist - I craete /Photorealistic visualizations and animations of products, architecture and furniture/ Sculpting and PBR materials/ Virtual Reality optimized model
skills3D Modeling 3D Scanning Animation Architectural Visualization Cloth Simulation Compositing Lighting Particle Effects PBR Texturing Photogrammetry Photography Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR 360
software3ds Max After Effects AutoCAD Corona Renderer DaVinci Resolve FumeFX Illustrator Iray Lightroom Marmoset Toolbag Marvelous Designer Phoenix FD PhotoScan Photoshop Quad Remesher Quixel Mixer Red Giant Suites Rhino RizomUV Sketchfab Substance Designer Substance Painter Trapcode V-Ray ZBrush
Vahid is a productive and passionate 3D creative designer and fx fluids 3D Artist and compositor. He combines creativity with particles, fluids, fire, smoke and dynamics to create unique 3d designs and visual effects. He is an advocate for lifelong learning and has delivered projects for clients worldwide over the last ten years. BA(Hons) 3D Animation and Design at Ravensbourne University London 2003-2006 Current Locations: London UK and Dusseldorf Germany
software3ds Max After Effects Blender Cinema 4D FumeFX Houdini Maya NUKE Phoenix FD RealFlow Softimage Trapcode
I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.
skills3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modeling Illustration Layout Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Post Production Rendering Retopology Sculpting Sketching Texture Baking UV Mapping
softwareAfter Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Quixel DDO Red Giant Suites Redshift Substance B2M Substance Painter Trapcode Unfold 3D Unreal Engine World Machine ZBrush
I'm a passionate 3D animator and rigger... as animator experienced for more than 3 years in Maya ..i have a decent knowledge in every aspect of the 3D process and a solid ground in rigging and hard surface modelling besides animation and good experience in motion graphics
Provide any kind of vfx for films, advertising, tv show, games, and other business that require digital exposure through video. -vfx -modeling -texturing -rendering -compositing -retouching -mattepaiting -motion design -explainers
skills3D Modeling Animation Architectural Visualization Art Direction Color Correction Concept Art Digital Painting File Conversion Hair/Fur Grooming Hard Surface Modeling Lighting Look Development Matchmoving Matte Painting Motion Graphics Organic Modeling PBR Texturing Post Production Rendering Retopology Sculpting Sketching Texture Baking Texturing Turntables UV Mapping VFX Virtual Reality VR 360
Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB. Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.
skills3D Modeling Animation Architectural Visualization Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging File Conversion Fluid Simulation Hard Surface Modeling Illustration Lighting Motion Graphics Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
Currently I live in Riga (Latvia). I graduated from the Gerasimov Institute of Cinematography (VGIK, Moscow, Russia) in 2008. Having a degree in Animation and Computer Graphics Directing. I do 2D/3D graphics, animation, post-production and VFX, motion design, printing.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Illustration Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Rigging Rotoscoping Sculpting Shading Storyboarding Texturing UV Mapping VFX
software3ds Max After Effects Arnold ArtRage Blender Cinema 4D CorelDRAW Daz3D Fusion 360 Gimp Grasshopper Houdini Illustrator InDesign KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Metashape Mocha MODO Moi3D Mudbox NUKE Octane Render Photoshop Pixel Bender Premiere Pro Red Giant Suites Rhino Sculptris Substance Designer Substance Painter Toon Boom Harmony Toon Boom Storyboard Pro Trapcode Unity ZBrush
I’m looking to provide services in high-end product design, cinematic, advertising and media directed asset creation. As a freelancer, I've worked on different projects for individuals as well as companies, varying in complexity and requirements. Usually working on: - 3d product visualizations and animations. - 3d modeling for 3d printing, prototyping, mould making/manufacturing. - Creating custom 3d game assets for Unreal Engine, Unity and other engines. Skills: • Polygonal/Sub-d modeling, sculpting, retopology • UV mapping, PBR texturing • Product Design • 3d Product Visualization • Animation • Rigging (bone and pose morph) • Facial Motion Capture • Other
skills3D Modeling 3D Printing 3D Scanning Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Level of Detail Lighting Look Development Matte Painting MAXScript Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Retopology Rigging Sculpting Shading Sketching Skinning Texture Baking Texturing Turntables UI Design UV Mapping VFX VR 360
software3ds Max After Effects ArchiCAD Arnold AutoCAD BIM 360 Bitmap2Material Blender BodyPaint 3D Cinema 4D Cineware After Effects Cineware Illustrator Corona Renderer Cycles Daz3D Fusion 360 HDR Light Studio Houdini Illustrator InDesign Inventor Iray KeyShot Lightroom MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans MeshLab Meshmixer Meshroom MODO MotionBuilder Mudbox Navisworks Netfabb NUKE Octane Render Oculus Medium OpenGL Ornatrix PhotoModeler PhotoScan Photoshop Poser Premiere Pro Python Quad Remesher Quixel DDO Quixel Mixer RealFlow RealityCapture ReCap Red Giant Suites Redshift RenderMan RetopoFlow Revit Rhino RizomUV Sketchfab SketchUp Smoke SolidWorks Spark AR Studio SpeedTree Substance Alchemist Substance B2M Substance Designer Substance Painter ThreeJS TopoGun Trapcode TurbulenceFD UDK Unfold 3D Unity Unreal Engine Unreal Studio UV Packer UVLayout V-Ray Vectorworks Vegas Pro Vehicle Tracking Visualize VRED World Machine xNormal ZBrush
Hi! We are a group of design and 3d art professionals who are willing to provide the best service and quality for any 3d modeling, rendering or animation project.
skills3D Modeling Animation Architectural Visualization Hard Surface Modeling Lighting PBR Texturing Rendering Retopology Texture Baking Texturing Turntables UV Mapping Virtual Reality VR 360
softwareAfter Effects KeyShot Lumion Maya Megascans Photoshop Premiere Pro Quixel Mixer Rhino SketchUp SolidWorks Substance Designer Substance Painter Thea Render Trapcode Unfold 3D Unity Unreal Engine V-Ray World Machine ZBrush
I design worlds to be brought to life in film, video games, or VR/MR. These worlds consist of unique and actionable designs for environments, characters, vehicles, props, color, lighting, mood, and visual style. With a master’s degree in industrial design (U. of Washington, 2015), and extensive background in UX design at top-tier design firms, I ensure each element is carefully crafted and enhances the overall experience.
skills3D Modeling Architectural Visualization Art Direction Color Correction Concept Art Concept Design Digital Painting Hard Surface Modeling Illustration Matte Painting Motion Graphics Organic Modeling Particle Effects Photo-manipulation Sculpting Sketching Storyboarding VFX Virtual Reality VR 360
skills3D Modeling Animation Camera Tracking Compositing Hard Surface Modeling Matchmoving Matte Painting Motion Graphics
I attended a illustration and drawing course in Panamerican Art School (Brazil SP 1985/1987). Graduated in drawing from Arts Institute of UFRGS (Brazil RS 1992/1998), participating in 3 collective exhibitions. since 1994 working on cgi area, improving techniques, managing staffs and incorporating acquired visions at Animake, as founder and director from 2006 to 2016. Today, I'm working with VR production, from CG generated to realtime engines (UE4/Unity, growing knowhow with creativity.
software123D 3ds Max After Effects Blender Boujou FumeFX Illustrator Photoshop Premiere Pro Trapcode Unity Unreal Engine V-Ray
HIii I`m a Motion Graphics, VFX, Video editor and comp & lights artist. with +7 years experience.
software3DEqualizer After Effects Arnold Blender Cinema 4D Illustrator Maya Mocha NUKE Photoshop Premiere Pro Red Giant Suites Trapcode
I'm a young CG Character Artist. I studied modeling for 8 years in France. I specialized in character modeling and sculpting in Zbrush for shorts, games and animated series.
skills3D Modeling Hair/Fur Grooming Lighting Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texturing Turntables
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