My production today is more focused on Masterplans and large area modeling for Unreal Engine and I have a lot of experience with modeling for the industry.
skills3D Modeling Architectural Visualization Camera Tracking Compositing Hard Surface Modeling PBR Texturing Photogrammetry Rendering Texturing UV Mapping
software3ds Max AutoCAD Blender FreeCAD Infraworks Photoshop Substance Painter Twinmotion Unreal Studio
I have been using 3d programs as a hobby since 2002. I want to work and gain skills now.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Organic Modeling Particle Effects PBR Texturing Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texturing UV Mapping VFX Virtual Reality
softwareBlender Cycles DaVinci Resolve FreeCAD Gimp Godot LuxCoreRender Maya Natron OpenGL Python Sculptris Unity Unreal Engine xNormal