Let's take a look at Unreal Engine 5's amazing new water system.
In previous iterations, adding water to a level was time consuming, and creating a unique fluid and water system required specific VFX and animation knowledge. However, with these new features, that had previously been trialled in UE4.26, adding beautiful rivers, lakes and oceans is straightforward.
Back in the editor, you’ll see a spline map on the landscape. You can adjust this to your tastes, as to what shape you want the ocean to have. This is straightforward to control; by clicking on a spline control point, holding Alt and dragging, you can add a new control point.
To adjust the lighting, select the directional light and move accordingly by pressing CTRL+L. Make sure it is set to Movable.
It’s that straightforward!
I’ll dress up these scene with some Quixel assets to give an idea of what you can do with with a simple water scene. You can check out our other Quixel tutorial here.
Check out some of the other great tutorials on CGHero.