I am a young designer looking for new experiences and projects to enrich and deepen the world of design. I offer seriousness and precision in my work, professionalism and availability. If you are interested in viewing the portfolio, write me in private. Thank You and have a nice day.
skills3D Modeling Color Correction Concept Art Concept Design File Conversion Graphic Design Illustration Photography Post Production Rendering Sketching Texturing UI Design
Since I was young, I've had two great passions: cars and computers. As a child, I spent hours tinkering with the 3D models from car games, altering their look and their textures so I could give them my personal touch. Because of that, I decided to leave my home country -Spain- at the age of 17 to do a degree in Automotive Design at Coventry University. During my four years at Coventry, I got involved in 3D modelling as I considered it a very powerful design tool. First I took a course on Autodesk Alias & VRED which helped me understand the principles of good vehicle modelling, and after that, completed a two year postgraduate course on 3D Modelling, Animation and Visual Effects with Maya and Houdini in Madrid. Currently I am looking for opportunities to take my skills and my passion to a professionaly environment, ideally in a position as a 3D Vehicle Artist.
Hi! My name is Jaime and I´m a 3D Artist living in Alicante, Spain. I have worked in 3D visualization (footwear) and advertising industry now for 10 years and continue to learn from everyone I work with as well as developing skills to make me more valuable to current and new clients alike. I really enjoy working with professional and personal projects, and always trying to learn new tools and workflows and share with the others.
Building up a solid foundation with 10 years of experience within the CGI digital media sector, working for some of the best brands in the world. From Digital Print, Online Automotive Configurators, Interactive Training Animations to Architectural Visualisations and Product Imagery.
John D. Garrett 3D Artist/3D Modeler/3D Animator I have over 30 years of experience as a 3D artist working in the automotive, and product design industry. I also have experience working in video game development. My skills are focused in the areas of, advanced 3D modeling, UV layout, 3d paint for texture development, rendering, and real-time assets for video game production. I
skills3D Modeling Animation Architectural Visualization Concept Design Decimation File Conversion Hard Surface Modeling Lighting Look Development Organic Modeling Particle Effects PBR Texturing Photo-manipulation Rendering Sculpting Texturing Turntables UV Mapping
software3ds Max After Effects Alias Arnold Artlantis CorelDRAW HDR Light Studio HDR Shop Houdini KeyShot Marvelous Designer Maya Mudbox Photoshop Substance Painter Unity Unreal Engine VRED ZBrush
I’m looking to provide services in high-end product design, cinematic, advertising and media directed asset creation. As a freelancer, I've worked on different projects for individuals as well as companies, varying in complexity and requirements. Usually working on: - 3d product visualizations and animations. - 3d modeling for 3d printing, prototyping, mould making/manufacturing. - Creating custom 3d game assets for Unreal Engine, Unity and other engines. Skills: • Polygonal/Sub-d modeling, sculpting, retopology • UV mapping, PBR texturing • Product Design • 3d Product Visualization • Animation • Rigging (bone and pose morph) • Facial Motion Capture • Other
skills3D Modeling 3D Printing 3D Scanning Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Level of Detail Lighting Look Development Matte Painting MAXScript Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Retopology Rigging Sculpting Shading Sketching Skinning Texture Baking Texturing Turntables UI Design UV Mapping VFX VR 360
software3ds Max After Effects ArchiCAD Arnold AutoCAD BIM 360 Bitmap2Material Blender BodyPaint 3D Cinema 4D Cineware After Effects Cineware Illustrator Corona Renderer Cycles Daz3D Fusion 360 HDR Light Studio Houdini Illustrator InDesign Inventor Iray KeyShot Lightroom MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans MeshLab Meshmixer Meshroom MODO MotionBuilder Mudbox Navisworks Netfabb NUKE Octane Render Oculus Medium OpenGL Ornatrix PhotoModeler PhotoScan Photoshop Poser Premiere Pro Python Quad Remesher Quixel DDO Quixel Mixer RealFlow RealityCapture ReCap Red Giant Suites Redshift RenderMan RetopoFlow Revit Rhino RizomUV Sketchfab SketchUp Smoke SolidWorks Spark AR Studio SpeedTree Substance Alchemist Substance B2M Substance Designer Substance Painter ThreeJS TopoGun Trapcode TurbulenceFD UDK Unfold 3D Unity Unreal Engine Unreal Studio UV Packer UVLayout V-Ray Vectorworks Vegas Pro Vehicle Tracking Visualize VRED World Machine xNormal ZBrush
I am a very experienced 3d Generalist with skills in Modelling, texturing, Lighting, rendering and Animation. I've worked for many well known international clients including Ford, McLaren, Stella Artois, Geberit, EDF energy, Kellogg's, Marshalls, Nestle and the BBC. I Have a working background that includes work for Advertising, Promotional animations, TV series, TV adverts, Brochure and web based projects.
skills3D Modeling Animation Architectural Visualization Compositing Fluid Simulation Hard Surface Modeling Illustration Lighting Organic Modeling Particle Effects Photo-manipulation Rendering Retopology Rotoscoping Shading Texturing Turntables UV Mapping Virtual Reality VR 360
software3ds Max After Effects Backburner Corona Renderer FumeFX HDR Light Studio Illustrator InDesign Iray Marvelous Designer Maya Photoshop RealFlow Red Giant Suites Rhino Unfold 3D V-Ray VRED xNormal ZBrush
I am a Automotive Visualization Artist currently working as a freelancer with 2+ years of experience in this field.
skills3D Modeling Architectural Visualization Art Direction Lighting Look Development Post Production Rendering Shading Texturing
Hello, My name is Orest. I am CG artist and i have more then 6 years of experience in 3d modeling and gamedev (high and low poly), PBR texturing, rendering. My prefer direction it`s Sci-fi concepts and props. In my work I use 3ds max (Vray/Arnold/Scanline), Fusion 360, Substance Painter, ZBrush and Photoshop. I would be happy to help with your project.
skills3D Modeling Art Direction Concept Design Hard Surface Modeling PBR Texturing Rendering Retopology Texture Baking Texturing Turntables UV Mapping