I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.
skills3D Modeling 3D Printing Architectural Visualization Augmented Reality Cloth Simulation Coding Hard Surface Modeling Level of Detail Mixed Reality PBR Texturing Photogrammetry Python Scripting Rendering Retopology Texture Baking Texturing UV Mapping Virtual Reality
software3ds Max ARCore ARKit Blender Corona Renderer CrazyBump Eevee HDR Light Studio Houdini Iray Marmoset Toolbag Marvelous Designer Megascans Meshmixer Meshroom MODO Moi3D OpenGL Optix Photoshop Python Quad Remesher Quixel Mixer RealityCapture Simplygon SketchBook Sketchfab Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UV Packer V-Ray xNormal
Currently open for opportunities in the field of project management, leading a team, account management or senior art consultancy, art direction. I was upon until recent a Senior Digital Artist at 3DEXCITE (formerly Realtime Technology), a division of Dassault Systems. I was a Senior in the Retouch team, where I retouched backplates for automotive marketing images. Also on-location shoot support was added as a task, where I travel to the set on locations worldwide and retouch for high end photographers and art directors. My tasks encompass photorealisticly retouch automotive images, for high end print brochures, supervise projects and lead multiple teams toward a common goal: get the project done in time, while keeping in mind artist, management and client satisfaction. I possess good people management skills, leading projects with multiple artists to a tight deadline, with great end results. I have a wide knowledge of post-production for film and print, and am always eager to learn the latest techniques and softwares. Supervising the project and lead the team towards a positive outcome is my daily strive, as well as share knowledge to the junior artists, share my opinion with stakeholders and advise decision makers. I have a big interest in the future pipeline of VFX and retouch, and always look out for any tool that can get the tasks done more efficiently, as well as following the market and spot new trends in marketing and technology. In my spare time I have a huge passion for all things VFX, more specific in the Digital Environments domain, with softwares as Isotropix Clarisse, SpeedTree, Megascans, Substance, Nuke. Always eager to follow that next tutorial on compositing, lookdev, layout, shading, texturing, lighting, rendering, ... I eat VFX - breakdowns for breakfast
software3DEqualizer 3DEXCITE Clarisse Clarisse iFX DELTAGEN HDR Light Studio Lightroom MARI Megascans NUKE Photoshop Premiere Pro PTGui Quixel Mixer SpeedTree Vue
A young Graphic Designer student and 3d artist, enthusiastic about modeling, texturing, lighting and rendering!
skills3D Modeling Cloth Simulation Graphic Design Hard Surface Modeling Lighting Look Development PBR Texturing Photography Rendering Texturing UV Mapping
softwareCinema 4D HDR Light Studio Illustrator Marmoset Toolbag Marvelous Designer Octane Render Photoshop Premiere Pro RealFlow Substance Painter
Brazilian, marketing graduate, I have been working with creation for 8 years. I just found the beautiful world of 3D and since then I am putting all my energy on several projects in this segment. I want to show them to the world.
Hey ! I'm 3D artist with over 7 years of experience , i started to learn 3ds max when i Was 12 years in other way i'm self learner , also 3d field is a part of my life i Doing every 3d task with a lot of passion and love , i workded with some local Vfx studio as a 3d modeler , try to work on full time with 3 different companies Last year but i back to freelancer cause i feel like im the boss of my self , Always try to learn something new to make my workflow more accurate and Fast cause i believe in if the knowledge is a power learning is the super power After a period of search i find cg hero like a great place to improve my freelancer career and also i will do my best to make it goes higher by provide A professional work . Best regards Ayoub hamideche .
skills3D Modeling 3D Printing Hard Surface Modeling Post Production Rendering Retopology UV Mapping
3D Graphics / 3D Interactive - Modeling - Visualization - Animation - Interactive
skills3D Modeling Animation Architectural Visualization Cloth Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Texturing UV Mapping
I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Hard Surface Modeling Illustration Layout Lighting Look Development Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables
I have been working in these different fields of computer graphics for 10 years
software123D 3ds Max Arion Arnold ArtCAM AutoCAD CorelDRAW Corona Renderer CrazyBump Flow Design FumeFX Hair Farm HDR Light Studio KeyShot Lumion Marmoset Toolbag Marvelous Designer Megascans Mudbox Ornatrix Photoshop RizomUV Sculptris Substance Painter Unfold 3D Unwrella V-Ray xNormal ZBrush
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Lighting MAXScript Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training UV Mapping VFX Virtual Reality VR 360
skills3D Modeling Animation Cloth Simulation Fluid Simulation Hard Surface Modeling PBR Texturing Rendering Retopology Texture Baking Texturing Turntables UV Mapping Virtual Reality
software3D-Coat 3ds Max Corona Renderer HDR Light Studio Marmoset Toolbag Marvelous Designer Maya Photoshop RealFlow Redshift RizomUV Unity UVLayout V-Ray
Building up a solid foundation with 10 years of experience within the CGI digital media sector, working for some of the best brands in the world. From Digital Print, Online Automotive Configurators, Interactive Training Animations to Architectural Visualisations and Product Imagery.
John D. Garrett 3D Artist/3D Modeler/3D Animator I have over 30 years of experience as a 3D artist working in the automotive, and product design industry. I also have experience working in video game development. My skills are focused in the areas of, advanced 3D modeling, UV layout, 3d paint for texture development, rendering, and real-time assets for video game production. I
skills3D Modeling Animation Architectural Visualization Concept Design Decimation File Conversion Hard Surface Modeling Lighting Look Development Organic Modeling Particle Effects PBR Texturing Photo-manipulation Rendering Sculpting Texturing Turntables UV Mapping
software3ds Max After Effects Alias Arnold Artlantis CorelDRAW HDR Light Studio HDR Shop Houdini KeyShot Marvelous Designer Maya Mudbox Photoshop Substance Painter Unity Unreal Engine VRED ZBrush
I create stunning colorful realistic architectural and automotive visualization and animation.
skills3D Modeling Animation Architectural Visualization Color Correction Compositing Hard Surface Modeling Level Design Lighting Organic Modeling Post Production Rendering Shading Texturing Turntables UV Mapping
I'm an architect and hard surface modeler.
software3ds Max After Effects ArtRage HDR Light Studio Illustrator InDesign Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine V-Ray
RM Visuals is an Architectural Visualisation Studio based in Glasgow with over 15 years experience in the industry. We create photo-realistic images that are both creative and exciting while surpassing our client's expectations. Our goal is to understand your project, your message, your audience, explore ideas, moods, materials and lighting individually tailoring the final visuals into something that will really shine. We want to wow you!
software123D 3ds Max After Effects AutoCAD Backburner Corona Renderer HDR Light Studio Illustrator InDesign Navisworks Photoshop Premiere Pro Revit SketchUp V-Ray ZBrush
skills3D Modeling Animation Architectural Visualization Art Direction Color Correction Compositing File Conversion Illustration Lighting Look Development Photo-manipulation Post Production Rendering Shading Texturing Virtual Reality VR 360
I'm a Game developer and a 3D Artist, specialized in Character modelling for games with years of experience also in Props and Hard-Surface modelling. I have a positive attitude, proactive, I love new challenges and I always work on improving myself.
skills3D Modeling 3D Scanning Architectural Visualization Art Direction Color Correction Compositing Decimation Digital Painting Hair/Fur Grooming Hard Surface Modeling PBR Texturing Photo-manipulation Photogrammetry Retopology Sculpting Shading Texture Baking Training UV Mapping
software3D-Coat 3ds Max Blender CrazyBump CryEngine HDR Light Studio KeyShot Marmoset Toolbag Marvelous Designer Maya Mischief Photoshop Quixel DDO Substance B2M Substance Painter Unity Unreal Engine ZBrush
I’m looking to provide services in high-end product design, cinematic, advertising and media directed asset creation. As a freelancer, I've worked on different projects for individuals as well as companies, varying in complexity and requirements. Usually working on: - 3d product visualizations and animations. - 3d modeling for 3d printing, prototyping, mould making/manufacturing. - Creating custom 3d game assets for Unreal Engine, Unity and other engines. Skills: • Polygonal/Sub-d modeling, sculpting, retopology • UV mapping, PBR texturing • Product Design • 3d Product Visualization • Animation • Rigging (bone and pose morph) • Facial Motion Capture • Other
skills3D Modeling 3D Printing 3D Scanning Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Level of Detail Lighting Look Development Matte Painting MAXScript Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Retopology Rigging Sculpting Shading Sketching Skinning Texture Baking Texturing Turntables UI Design UV Mapping VFX VR 360
software3ds Max After Effects ArchiCAD Arnold AutoCAD BIM 360 Bitmap2Material Blender BodyPaint 3D Cinema 4D Cineware After Effects Cineware Illustrator Corona Renderer Cycles Daz3D Fusion 360 HDR Light Studio Houdini Illustrator InDesign Inventor Iray KeyShot Lightroom MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans MeshLab Meshmixer Meshroom MODO MotionBuilder Mudbox Navisworks Netfabb NUKE Octane Render Oculus Medium OpenGL Ornatrix PhotoModeler PhotoScan Photoshop Poser Premiere Pro Python Quad Remesher Quixel DDO Quixel Mixer RealFlow RealityCapture ReCap Red Giant Suites Redshift RenderMan RetopoFlow Revit Rhino RizomUV Sketchfab SketchUp Smoke SolidWorks Spark AR Studio SpeedTree Substance Alchemist Substance B2M Substance Designer Substance Painter ThreeJS TopoGun Trapcode TurbulenceFD UDK Unfold 3D Unity Unreal Engine Unreal Studio UV Packer UVLayout V-Ray Vectorworks Vegas Pro Vehicle Tracking Visualize VRED World Machine xNormal ZBrush
skills3D Modeling Compositing Digital Painting Hard Surface Modeling Illustration Lighting PBR Texturing Photogrammetry Post Production Rendering Retopology Texture Baking Texturing Turntables UV Mapping Virtual Reality
software3ds Max After Effects CrazyBump HDR Light Studio Illustrator Marmoset Toolbag Maya Photoshop Substance Painter Unity V-Ray xNormal
I am a Remote/Freelance Generalist artist having more than 12 years of experience in gaming/cinematic industry, having worked on wide range of platforms including Working on many different projects i have wide range of experience varying from realistic/semi realistic/stylized content development for game/cinematic art/ having experience at various level including Art direction, experienced artist, studio development, My most of the experience belongs to gaming industry as well as gaming cin
skills3D Modeling 3D Scanning Art Direction Cloth Simulation Concept Design Digital Painting Hard Surface Modeling Level Design Matte Painting Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Sculpting Texture Baking Texturing UV Mapping
software3D-Coat 3ds Max Alias BodyPaint 3D Character Generator Cinema 4D CryEngine Daz3D Hair Farm HDR Light Studio HDR Shop KeyShot MARI Marvelous Designer Maya Mental Ray Metashape Sculptris Sketchfab SketchUp Substance Designer Substance Painter TopoGun Unity Unreal Engine UVLayout xNormal ZBrush
We are a startup studio and we can provide MODELING + TEXTURING + RENDERING + RIGGING + ANIMATION services at great prices. You can expect great quality work with a great turnaround time.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Augmented Reality Cloth Simulation Crowd Simulation Facial Rigging File Conversion Fluid Simulation Hair Cards Hair/Fur Grooming Hard Surface Modeling Lighting Look Development Mixed Reality Organic Modeling PBR Texturing Photogrammetry Python Scripting Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX Virtual Reality WebAR WebXR
I am a very experienced 3d Generalist with skills in Modelling, texturing, Lighting, rendering and Animation. I've worked for many well known international clients including Ford, McLaren, Stella Artois, Geberit, EDF energy, Kellogg's, Marshalls, Nestle and the BBC. I Have a working background that includes work for Advertising, Promotional animations, TV series, TV adverts, Brochure and web based projects.
skills3D Modeling Animation Architectural Visualization Compositing Fluid Simulation Hard Surface Modeling Illustration Lighting Organic Modeling Particle Effects Photo-manipulation Rendering Retopology Rotoscoping Shading Texturing Turntables UV Mapping Virtual Reality VR 360
software3ds Max After Effects Backburner Corona Renderer FumeFX HDR Light Studio Illustrator InDesign Iray Marvelous Designer Maya Photoshop RealFlow Red Giant Suites Rhino Unfold 3D V-Ray VRED xNormal ZBrush
For the past 12 years I’ve been crafting branded experiences of built environments for discerning clients around the world. My renderings are filled with an emotion that is the catalyst of your sales, design and marketing drive.
skills3D Modeling Animation Architectural Visualization Lighting Look Development Post Production Rendering Retopology Texturing UV Mapping Virtual Reality VR 360
We are Paul and Jo Perry - a husband and wife team with 18 years experience in 3D CGI. We create award winning CG models and animation at affordable prices.
Hello, I am a freelance 3D artist, Having more than 2 years of experience in architectural Visualization and 3D stall Designing. I am experienced in software like 3Ds Max, Maya, Vray, Photoshop, Fusion, etc.
skills3D Modeling Architectural Visualization Lighting Rendering Texturing UV Mapping Virtual Reality VR 360
I am a Automotive Visualization Artist currently working as a freelancer with 2+ years of experience in this field.
skills3D Modeling Architectural Visualization Art Direction Lighting Look Development Post Production Rendering Shading Texturing
Hello, I'm Frezzy and I come from vnvisual.com I have over 6 year experience with hard surface 3d modeling, texturing and rendering. My skill focus in 3d rendering and visualization for product launch.