I have a solid background and education in 3D modeling, texturing, lighting, compositing, and rendering with a specialization in environments, props, product design, and vfx. For the last three years I have also become advanced in motion graphics. I have a professional background in graphic design and web design & development as well.
skills3D Modeling Architectural Visualization Art Direction Compositing Hard Surface Modeling Illustration Level Design Lighting Motion Graphics Particle Effects PBR Texturing Photo-manipulation Rendering Retopology Rigging Texturing VFX
Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB. Daniel is nourished by his passion in understanding the nuances of Art and Motion. Considering an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences. His hunger for knowledge and determination to transform information into art and action contributes to the finalization of his projects. Meanwhile, it greatly improves your productivity and ensures a balance between personal and professional life. Daniel believes that mindfulness at work is the key to success. A principle he lives through his interests in reading, meditating, listening to good music, painting, drawing, etc ... Daniel is currently working as a CG Artist and Motion Designer freelancer and is always interested in new challenges.
Currently working as a Toy Designer/Maker at Karmieh Toy Design (Brasov), Designing & Creating digital art for brands for 14+ years. Proficient in Digital Sculpting, Character Design, Graphic Design, 3d Lighting
Hi all! Operations Director of CGHero here. Contact me with any questions or feedback you may have about the site or a project you are interested in having done through the site.
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Sketching Texture Baking Texturing UV Mapping Virtual Reality
software3D-Coat 3ds Max Arnold AutoCAD Blender Corona Renderer Cycles Dimension Eevee KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mental Ray MODO Moi3D Mudbox Photoshop Redshift Shave and a Haricut Softimage Substance Alchemist Substance Designer Substance Painter TopoGun Unity Unreal Engine Unreal Studio UVLayout V-Ray World Machine xNormal ZBrush