Brazilian Product Designer and 3D Artist, focused on creating props for games. Constantly learning to improve my asset creation skills, modeling (High and Low Poly), Texture Baking/Painting, Rendering and in-Game Engine Visualization. I've always been fascinated by art. As a kid, I started off by drawing vehicles on paper as realistic as I could, so later i'd make the switch to Photoshop, until i was finally introduced to 3D modeling in college. After graduating in Product Design, my passion for bringing things to life led me to expand my repertory, and pursue another interest of mine: games, focusing on hard-surface modeling.
skills3D Modeling Hard Surface Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
softwareAlias Blender Illustrator KeyShot Marmoset Toolbag Maya Photoshop Rhino Substance Painter Unreal Engine ZBrush
I am a young designer looking for new experiences and projects to enrich and deepen the world of design. I offer seriousness and precision in my work, professionalism and availability. If you are interested in viewing the portfolio, write me in private. Thank You and have a nice day.
skills3D Modeling Color Correction Concept Art Concept Design File Conversion Graphic Design Illustration Photography Post Production Rendering Sketching Texturing UI Design
Since I was young, I've had two great passions: cars and computers. As a child, I spent hours tinkering with the 3D models from car games, altering their look and their textures so I could give them my personal touch. Because of that, I decided to leave my home country -Spain- at the age of 17 to do a degree in Automotive Design at Coventry University. During my four years at Coventry, I got involved in 3D modelling as I considered it a very powerful design tool. First I took a course on Autodesk Alias & VRED which helped me understand the principles of good vehicle modelling, and after that, completed a two year postgraduate course on 3D Modelling, Animation and Visual Effects with Maya and Houdini in Madrid. Currently I am looking for opportunities to take my skills and my passion to a professionaly environment, ideally in a position as a 3D Vehicle Artist.
John D. Garrett 3D Artist/3D Modeler/3D Animator I have over 30 years of experience as a 3D artist working in the automotive, and product design industry. I also have experience working in video game development. My skills are focused in the areas of, advanced 3D modeling, UV layout, 3d paint for texture development, rendering, and real-time assets for video game production. I
skills3D Modeling Animation Architectural Visualization Concept Design Decimation File Conversion Hard Surface Modeling Lighting Look Development Organic Modeling Particle Effects PBR Texturing Photo-manipulation Rendering Sculpting Texturing Turntables UV Mapping
software3ds Max After Effects Alias Arnold Artlantis CorelDRAW HDR Light Studio HDR Shop Houdini KeyShot Marvelous Designer Maya Mudbox Photoshop Substance Painter Unity Unreal Engine VRED ZBrush
I am a Remote/Freelance Generalist artist having more than 12 years of experience in gaming/cinematic industry, having worked on wide range of platforms including Working on many different projects i have wide range of experience varying from realistic/semi realistic/stylized content development for game/cinematic art/ having experience at various level including Art direction, experienced artist, studio development, My most of the experience belongs to gaming industry as well as gaming cin
skills3D Modeling 3D Scanning Art Direction Cloth Simulation Concept Design Digital Painting Hard Surface Modeling Level Design Matte Painting Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Sculpting Texture Baking Texturing UV Mapping
software3D-Coat 3ds Max Alias BodyPaint 3D Character Generator Cinema 4D CryEngine Daz3D Hair Farm HDR Light Studio HDR Shop KeyShot MARI Marvelous Designer Maya Mental Ray Metashape Sculptris Sketchfab SketchUp Substance Designer Substance Painter TopoGun Unity Unreal Engine UVLayout xNormal ZBrush