I have been working in these different fields of computer graphics for 10 years
software
123D 3ds Max Arion Arnold ArtCAM AutoCAD CorelDRAW Corona Renderer CrazyBump Flow Design FumeFX Hair Farm HDR Light Studio KeyShot Lumion Marmoset Toolbag Marvelous Designer Megascans Mudbox Ornatrix Photoshop RizomUV Sculptris Substance Painter Unfold 3D Unwrella V-Ray xNormal ZBrushskills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Lighting MAXScript Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training UV Mapping VFX Virtual Reality VR 360RM Visuals is an Architectural Visualisation Studio based in Glasgow with over 15 years experience in the industry. We create photo-realistic images that are both creative and exciting while surpassing our client's expectations. Our goal is to understand your project, your message, your audience, explore ideas, moods, materials and lighting individually tailoring the final visuals into something that will really shine. We want to wow you!
software
123D 3ds Max After Effects AutoCAD Backburner Corona Renderer HDR Light Studio Illustrator InDesign Navisworks Photoshop Premiere Pro Revit SketchUp V-Ray ZBrushskills
3D Modeling Animation Architectural Visualization Art Direction Color Correction Compositing File Conversion Illustration Lighting Look Development Photo-manipulation Post Production Rendering Shading Texturing Virtual Reality VR 360I'm a Freelance 3d Artist, I started this job around the 2005, at the beginning for commercials as 3d generalist for about 3 years, then I moved in Rome to work on an animated movie as 3d Senior Modeler. Since 2010 in the game industry as Lead Artist before in Forge Reply. In2016 I moved to Berlin in Bigpoint to work for an MMORPG based on Game of Thrones IP as Senior Character Artist. Now I'm back in Italy and I'm working as freelance remotely.
Passionate and self-motivated Digital Sculptor and Video game character artist.
I attended a illustration and drawing course in Panamerican Art School (Brazil SP 1985/1987). Graduated in drawing from Arts Institute of UFRGS (Brazil RS 1992/1998), participating in 3 collective exhibitions. since 1994 working on cgi area, improving techniques, managing staffs and incorporating acquired visions at Animake, as founder and director from 2006 to 2016. Today, I'm working with VR production, from CG generated to realtime engines (UE4/Unity, growing knowhow with creativity.