Kian K.
https://www.artstation.com/kiankazemi I'm a self taught 3D environment artist, I do modeling/sculpting/texturing and shading props and environment for games and cinematic. I have been working full and freelance and I have strong knowledge about high quality prop creation and environment. I have gained experience and adapted to work on various projects with different art styles, workflows and challenges. I had the opportunity to work on AAA quality projects for big production studios including Microsoft, Epic Games, Krafton, Tencent, Plarium, Romero Games, illuvium etc. • Good technical chops and the ability to quickly master new pipelines and tools • Ability to create interesting, detailed, and visually appealing Props • Good working knowledge of industry-leading 3D modeling packages • Highly organized with excellent spoken and written communication skills • Highly proficient with industry-standard 3D software like 3ds Max, ZBrush, substance 3d painter and photoshop • Self-driven, good communicator, and a great team player • Excellent texture creation skills with a strong understanding of modern shader usage • Good gameplay and level design knowledge • Ability to create interesting, detailed, and visually appealing Environments Assets and Modules • Strong eye for graphics and love of details.
Kian K.
https://www.artstation.com/kiankazemi I'm a self taught 3D environment artist, I do modeling/sculpting/texturing and shading props and environment for games and cinematic. I have been working full and freelance and I have strong knowledge about high quality prop creation and environment. I have gained experience and adapted to work on various projects with different art styles, workflows and challenges. I had the opportunity to work on AAA quality projects for big production studios including Microsoft, Epic Games, Krafton, Tencent, Plarium, Romero Games, illuvium etc. • Good technical chops and the ability to quickly master new pipelines and tools • Ability to create interesting, detailed, and visually appealing Props • Good working knowledge of industry-leading 3D modeling packages • Highly organized with excellent spoken and written communication skills • Highly proficient with industry-standard 3D software like 3ds Max, ZBrush, substance 3d painter and photoshop • Self-driven, good communicator, and a great team player • Excellent texture creation skills with a strong understanding of modern shader usage • Good gameplay and level design knowledge • Ability to create interesting, detailed, and visually appealing Environments Assets and Modules • Strong eye for graphics and love of details.
