Matheus C.
3D Artist with nearly 3 years of experience, focused on creating stylized props and environments using Hand-Painted and texturing workflows, along with asset optimization for real-time engines such as Unreal Engine and Unity. Skills: * Blender (primary modeling and UV tool) * ZBrush (organic and stylized sculpting) * Substance Painter (base texturing and baking) - 3D Coat (hand-painted texturing and detailing) * Photoshop (texture editing and concepts) * Hand-painted texturing * Low poly & high poly modeling * Retopology & UV Mapping * Map baking (normal, AO, curvature etc.) * Asset optimization for real-time engines
Matheus C.
3D Artist with nearly 3 years of experience, focused on creating stylized props and environments using Hand-Painted and texturing workflows, along with asset optimization for real-time engines such as Unreal Engine and Unity. Skills: * Blender (primary modeling and UV tool) * ZBrush (organic and stylized sculpting) * Substance Painter (base texturing and baking) - 3D Coat (hand-painted texturing and detailing) * Photoshop (texture editing and concepts) * Hand-painted texturing * Low poly & high poly modeling * Retopology & UV Mapping * Map baking (normal, AO, curvature etc.) * Asset optimization for real-time engines
