GUILHERME C.
I’m a developing 3D artist passionate about bringing characters and models to life through digital sculpting. I work mainly with ZBrush for sculpting and detailing, Blender for rendering and composition, and Photoshop for final touches and post-production. I’m always learning and improving my skills, aiming for realistic forms, expression, and creativity. Open to collaborations and projects that challenge me to grow as an artist.
GUILHERME C.
I’m a developing 3D artist passionate about bringing characters and models to life through digital sculpting. I work mainly with ZBrush for sculpting and detailing, Blender for rendering and composition, and Photoshop for final touches and post-production. I’m always learning and improving my skills, aiming for realistic forms, expression, and creativity. Open to collaborations and projects that challenge me to grow as an artist.
