Ensure your assets are production-ready for Unreal Engine but creating a neutral lit scene in the game engine to check for the visual quality of your 3D model, Shaders, and Textures.
In this tutorial, Ryan goes through the process of creating a neutrally lit scene to act as an asset viewer for any 3D models that you are planning to bring into UE4 which is typically used in the industry to review and spot in inaccuracies of problems with materials and shaders. The tutorials covers and Introduction, Basic Scene Setup, Neutralising Settings, Extra Scene Details and Adjustments to HDRI's.
Please note that is a follow video providing some additional setup.
Check out some of the other great tutorials on CGHero.