In this tutorial, Ryan goes through the process of creating a neutrally lit scene to act as an asset viewer for any 3D models that you are planning to bring into UE4 which is typically used in the industry to review and spot in inaccuracies of problems with materials and shaders. The tutorials covers and Introduction, Basic Scene Setup, Neutralising Settings, Extra Scene Details and Adjustments to HDRI’s.
Please note that is a follow video providing some additional setup.
