This video goes through Kemel's process, the choice of light sources he uses and when to make them dynamically lit or not.
In this extensive tutorial, Kemel covers how he uses multiple light sources (point-lights, spot-lights and rectlights) in different states of movability (dynamically lit VS static lighting) in a small sci-fi environment to great effect. When lighting an environment, its always important to consider which light source would best suit your needs, alongside whether its dynamic or not as you balance fidelity, build times, and performance.
Check out some of the other great tutorials on CGHero.
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