Matthew Bates 10 April 2021

Preparing Grid Settings For Unreal Engine

This tutorial goes through setting up grid settings and scale in 3ds Max and Maya, and Unreal Engine ready to ensure your assets import correctly to the relevant scale.

Unreal Engine

Tutorial Overview

This documents outlines the process around setting up the units in 3ds Max and Maya to ensure your scale is correct when exporting assets from these 3D packages into Unreal Engine.

Important Information

One important element of scale to make note of before setting up is that 1uu (Unreal Unit) =1cm in real world scale.

Maya Grid Settings

Step 1:

First, we need to set the working units in Maya to centimeters.

  1. Go to Window > Settings/Preferences > Preferences:
  2. Preferences found under Maya Settings

  3. In Preferences, head to Settings and make sure Linear under the Working Units tab is set to Centimeter
Changing Preferences in Maya

Step 2:

Next is to set up the Maya grid.

  1. Go to Display > Grid Options
  2. Maya Grid Menu Option

  3. Under Size set the values as the following
  • Length and width: 1000 units
  • Grid lines every: 10 units
  • Subdivisions: 1
Maya Grid Option Setup

3ds Max Grid Settings

Step 1:

Go to Menu Bar > Customize > Unit Setup and change the units to Metric > Centimeters

3ds Max Unit Setup

Step 2:

Go to System Unit Setup > System Unit Scale > 1 Unit = 1.0 Centrimeters

3ds Max System Unit Setup

Unreal Engine Grid Settings

Inside Unreal Engine 4 make sure that Measuring Tool Units are set to centimeters. It should be set like this by default.

Step 1:

  1. Go to Edit > Editor Preferences
  2. Unreal Engine Editor Preferences Menu

  3. Under Level Editor > Viewports > Look and Feel: Measuring Tool Units > Centimeters
Unreal Engine Viewport Look and Feel Menu

That should be it, you are ready to go!

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