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undefined undefined April 12th, 2021

Exporting Assets Ready to Import Into Unreal Engine

We take a look at the process of setting up export settings and exporting from 3ds Max and Maya so that there are no surprises when importing your assets into Unreal Engine.

Tutorial Overview

This tutorial looks at setting up 3ds Max and Maya ready for exporting assets as .FBX files ready to import into Unreal Engine.

Maya Export Settings

  1. First, you need to open the exporter. Click File > Export Selection

  2. Go to File Type Specific Options > Advanced Options > Units. Uncheck the Automatic box, set File Units Converted To > Centimeters
    maya-exporting-settings.webp

  3. Before exporting check the Smoothing Groups. To find Smoothing Groups open the Geometry tab and check the box if unchecked.

  4. Enter your file name and select the folder where you want the file to be saved to and then click the Export Selection button.
    maya-export-smoothing-groups.webp

3ds Max Export Settings

  1. First, you need to open the exporter. Click File > Export > Export...
  2. Add a file name and select the location where you want to save the file and click Export.
  3. Click Advanced Options > Units then uncheck the Automatic box

3ds-max-export-settings.webp

  1. Click Advanced Options > Units then uncheck the Automatic box
  2. Finally, check the Smoothing Groups to see whether Smoothing Groups are enabled. Open the Geometry tab and check the box if unchecked.

3ds-max-export-smoothing-groups.webp

Want To Learn More?

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