We take a look at the process of setting up export settings and exporting from 3ds Max and Maya so that there are no surprises when importing your assets into Unreal Engine.
Maya Export Settings
First, you need to open the exporter. Click File > Export Selection
Go to File Type Specific Options > Advanced Options > Units. Uncheck the Automatic box, set File Units Converted To > Centimeters
3ds Max Export Settings
First, you need to open the exporter. Click File > Export > Export…
Add a file name and select the location where you want to save the file and click Export.
Click Advanced Options > Units then uncheck the Automatic box
Click Advanced Options > Units then uncheck the Automatic box
Finally, check the Smoothing Groups to see whether Smoothing Groups are enabled. Open the Geometry tab and check the box if unchecked.
Before exporting check the Smoothing Groups. To find Smoothing Groups open the Geometry tab and check the box if unchecked.
Enter your file name and select the folder where you want the file to be saved to and then click the Export Selection button.
