We take a look at the process of setting up export settings and exporting from 3ds Max and Maya so that there are no surprises when importing your assets into Unreal Engine.
This tutorial looks at setting up 3ds Max and Maya ready for exporting assets as .FBX files ready to import into Unreal Engine.
First, you need to open the exporter. Click File > Export Selection
Go to File Type Specific Options > Advanced Options > Units. Uncheck the Automatic box, set File Units Converted To > Centimeters
Before exporting check the Smoothing Groups. To find Smoothing Groups open the Geometry tab and check the box if unchecked.
Enter your file name and select the folder where you want the file to be saved to and then click the Export Selection button.
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