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April 12, 2021

Exporting Assets Ready to Import Into Unreal Engine

We take a look at the process of setting up export settings and exporting from 3ds Max and Maya so that there are no surprises when importing your assets into Unreal Engine.

Maya Export Settings

First, you need to open the exporter. Click File > Export Selection

Go to File Type Specific Options > Advanced Options > Units. Uncheck the Automatic box, set File Units Converted To > Centimeters

Maya Export Smoothing Groups Screenshot

3ds Max Export Settings

First, you need to open the exporter. Click File > Export > Export…

Add a file name and select the location where you want to save the file and click Export.

Click Advanced Options > Units then uncheck the Automatic box

3ds Max Export Settings Screenshot

Click Advanced Options > Units then uncheck the Automatic box

Finally, check the Smoothing Groups to see whether Smoothing Groups are enabled. Open the Geometry tab and check the box if unchecked.

3ds Max Export Smoothing Groups Screenshot
Maya Export Settings Screenshot

Before exporting check the Smoothing Groups. To find Smoothing Groups open the Geometry tab and check the box if unchecked.

Enter your file name and select the folder where you want the file to be saved to and then click the Export Selection button.

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