This video goes through the process of baking emissive lighting using emissive materials with meshes/3D models.
In this short tutorial, Will goes through the process on how to bake emissive textures using mesh/models as a light source. Unreal Engine 4 uses it's GPU and CPU Lightmass, which enables users to take any emissive texture, or material to emit the light into a scene within a few clicks.
Check out some of the other great tutorials on CGHero.
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