In this tutorial, we’ll be looking at a tutorial by pinkpocketTV on how to create custom, hyper realistic skies and clouds in Unreal Engine 5. Compared to the default skybox, this guide will help you create a unique, hyper realistic sky scene to begin your Unreal Engine journey.
In this tutorial, we’ll be looking at how to create custom, hyper realistic skies and clouds in Unreal Engine 5. Compared to the default skybox, this guide will help you create a unique, hyper realistic sky scene to begin your Unreal Engine journey.
Now, under Create, add a Directional Light to the scene, and then under Details, make this Movable. Repeat these steps with a Sky Light. Movable light is the same as Dynamic Light; this allows Lumen and Nanite to work in the scene.
Go into Details for the Directional Light and turn on Atmosphere Sun Light.
Your scene should now look like this:
Not much different - yet!
And - the sky will open up!
From here, go into Details and turn on Volumetric Fog, and turn both Directional Inscattering and the Fog to Black.
Depending on the position on the sun, your scene should now look like this!
After doing so, you will have to restart the engine; save up and hit Restart Now.
And… Voila! Here is your first cloud. However, as dreamy as this looks, this could be far prettier. Let’s look at how to make this more realistic!
A folder called Engine will now appear in the content browser. Navigate to: Engine/Plugins/Experimental/Volumetrics/Content/Content/Sky/Materials
From here, you can select any of the 18 cloud materials available. Here’s one I created using M_VolumetricCloud_03_MultipleProfiles_ED_Storm:
You can make a material instance with any of these presets, which will then allow you to change things like speed, scale and density of each of these clouds! ☁
Creating custom skies and clouds in Unreal Engine 5
The scene is now ready for whatever you’d like to do - environment art, renders, level design, ect.
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