I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.
skills3D Modeling 3D Printing Architectural Visualization Augmented Reality Cloth Simulation Coding Hard Surface Modeling Level of Detail Mixed Reality PBR Texturing Photogrammetry Python Scripting Rendering Retopology Texture Baking Texturing UV Mapping Virtual Reality
software3ds Max ARCore ARKit Blender Corona Renderer CrazyBump Eevee HDR Light Studio Houdini Iray Marmoset Toolbag Marvelous Designer Megascans Meshmixer Meshroom MODO Moi3D OpenGL Optix Photoshop Python Quad Remesher Quixel Mixer RealityCapture Simplygon SketchBook Sketchfab Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UV Packer V-Ray xNormal
Concept artist, designer and educator with a background strongly rooted in traditional Fine Arts and their importance in effective Visual Design. I have an unending passion for video games and the emotive story’s they can tell, I truly believe that they are one of the most beautiful and honest forms of communication because of the diversity of the medium and the unique experiences given to the player.
skills3D Modeling Concept Art Concept Design Digital Painting Graphic Design Illustration Layout Look Development Matte Painting Rendering Sketching Storyboarding UI Design
I work with rendering, architectural visualization, organic and hard surface modeling, texturing, rigging and skinning, programming and implementing characters in graphics engines for games.
skills3D Modeling Architectural Visualization Concept Art Decimation Hard Surface Modeling Organic Modeling Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing UV Mapping
software3ds Max After Effects Illustrator Marmoset Toolbag Maya Photoshop Premiere Pro SketchBook Substance Painter Unreal Engine V-Ray ZBrush
Im Yosra Mehdoui, 22 years old, I study Interior Design, I'm Top student in my field, I love what I do. I've been working with a Real Estate Company for 5 months (Paid internship) I had a 3-month internship with an Architect. I'm good with Autocad, Sketchup, V-ray and Photoshop. Im also Learning 3DS-Max, Corona Renderer and Revit (Im a fast-learner). I'm at your service anytime.
Freelance generalist 3D artist, specialist in character art. https://www.artstation.com/luke_martins
skills3D Modeling Art Direction Cloth Simulation Concept Art Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration PBR Texturing Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping
3D Modeler and Character Artist looking for new professional challenges. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins
skills3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modeling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping
I'm a team-oriented 3d generalist with a proactive orientation focusing on hard surface, environment and technical art. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.
skills3D Modeling Animation Cloth Simulation Hard Surface Modeling Level Design Organic Modeling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX
software3D-Coat 3ds Max Affinity Designer After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush
I am an independently functioning 3D/2D generalist, mainly specializing on Character Design and Development. I have over 20 years of production experience having worked on numerous TVC's, Feature films productions. I am also a trained classical 2D animator, character designer and Illustrator.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Hard Surface Modeling Illustration Level Design Lighting Look Development Organic Modeling Particle Effects PBR Texturing Post Production Rendering Rigging Shading Texture Baking Texturing Turntables UV Mapping
software3D-Coat After Effects Arnold ArtRage Blackmagic Fusion Blender Cinema 4D Cycles Eevee Houdini Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop SketchBook Softimage Substance Designer Substance Painter Unity Unreal Engine Unreal Studio
For the past 10+ years, I have been working as a 3D Generalist with a specialization in Character modelling in Games, Animation, Toy Design and Corporate Graphics. Through out that time I have successfully tackled production work in everything from stylized design to Hyper Realistic Product design. I am currently working as a freelance artist and a University Lecturer. I can tackle any 3D work given to me with professionalism, efficiency and speed.
skills3D Modeling 3D Printing Architectural Visualization Art Direction Concept Art Concept Design Decimation Digital Painting Hard Surface Modeling Illustration Lighting Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Shading Sketching Texture Baking Texturing UV Mapping
software3D-Coat KeyShot Maya Photoshop SketchBook Sketchfab Substance Designer Substance Painter Unity Unreal Engine ZBrush
hello my name is fahd sajer a game developer in Unreal Engine i have experience more than 14 years in this field \ concept artist \ Character Designer high&low poly \ ZB Sculpting \ Architecture Designer \ Environmental Designer \ Game Level Designer \ Lighting Work \ Cloth Designer MD also i have a game that i developed called ( unseen ) not realest yet .
skills3D Modeling Architectural Visualization Concept Art Concept Design Digital Painting Level Design Rendering Retopology Sculpting Sketching Texture Baking Texturing Turntables UV Mapping
we offer support for any and all art related needs in games, interactive and VR sectors. Having worked on over 80 IPs in the last 8 years (and for over a decade before that working in house for studios like Activision, EA, Sony and more), we bring a wide range of knowledge and expertise to our clients. We know pipeline & method in and out, can assist you in building one catered to your project needs, and have never gone over budget or missed a milestone.
skills3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Concept Art Digital Painting Facial Rigging File Conversion Hard Surface Modeling Illustration Level Design Motion Capture Organic Modeling Particle Effects PBR Texturing Post Production Retopology Rigging Sculpting Storyboarding Texture Baking Texturing UV Mapping VFX Virtual Reality VR 360
software3ds Max After Effects CryEngine Gamebryo Hair Farm HeroEngine Illustrator KeyShot Lumberyard Marmoset Toolbag Marvelous Designer Maya MotionBuilder Mudbox OGRE OpenGL Photoshop Premiere Pro Python Quixel DDO SketchBook Sketchfab Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush
I design worlds to be brought to life in film, video games, or VR/MR. These worlds consist of unique and actionable designs for environments, characters, vehicles, props, color, lighting, mood, and visual style. With a master’s degree in industrial design (U. of Washington, 2015), and extensive background in UX design at top-tier design firms, I ensure each element is carefully crafted and enhances the overall experience.
skills3D Modeling Architectural Visualization Art Direction Color Correction Concept Art Concept Design Digital Painting Hard Surface Modeling Illustration Matte Painting Motion Graphics Organic Modeling Particle Effects Photo-manipulation Sculpting Sketching Storyboarding VFX Virtual Reality VR 360
I am a 3d artist with over ten years of experience in the industry. I have worked on many different types of projects, ranging from military simulations and video games, to movies and music videos. I am well versed in every aspect of production, from sketching and illustration, to modeling, texturing, animation, and rendering.
skills3D Modeling Animation Architectural Visualization Camera Tracking Color Correction Compositing Facial Rigging Hard Surface Modeling Illustration Lighting Motion Graphics Organic Modeling PBR Texturing Photo-manipulation Rendering Rigging Sculpting Texture Baking Texturing UV Mapping VFX
Hi I am Shank Mehta, A CG generalist, having intermediate knowledge of all streams of 3d/2d animation, specializing in Hard Surface Modeling, Texturing and Lighting, Automotive modeling and rendering. Other interested areas are Character modeling and texturing. Have taught animation professionally for more than 6 years to hundreds of students. 13+ years of Industry experience, working on many software like 3ds Max, Maya, Zbrush, Mudbox, After Effects, Photoshop etc.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Hard Surface Modeling Illustration Lighting Matte Painting Motion Graphics Organic Modeling Rendering Rigging Sculpting Shading Storyboarding Texturing UV Mapping
3D & CGI Artist Specializing in Print layout and design 3D applications. Versatile and Motivated 2D and 3D artist with 10 years in traditional and Digital Media with advanced knowledge of Adobe applications .