Hire Sketchbook Artists

Find approved freelance CG artists & studios.

Results: 18

Hard Surface Artist

I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.

Concept Artist

Concept artist, designer and educator with a background strongly rooted in traditional Fine Arts and their importance in effective Visual Design. I have an unending passion for video games and the emotive story’s they can tell, I truly believe that they are one of the most beautiful and honest forms of communication because of the diversity of the medium and the unique experiences given to the player.

3D Character Artist

I work with rendering, architectural visualization, organic and hard surface modeling, texturing, rigging and skinning, programming and implementing characters in graphics engines for games.

Im Yosra Mehdoui, 22 years old, I study Interior Design, I'm Top student in my field, I love what I do. I've been working with a Real Estate Company for 5 months (Paid internship) I had a 3-month internship with an Architect. I'm good with Autocad, Sketchup, V-ray and Photoshop. Im also Learning 3DS-Max, Corona Renderer and Revit (Im a fast-learner). I'm at your service anytime.

3D Modeler and Character Artist looking for new professional challenges. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins

I'm a team-oriented 3d generalist with a proactive orientation focusing on hard surface, environment and technical art. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.

For the past 10+ years, I have been working as a 3D Generalist with a specialization in Character modelling in Games, Animation, Toy Design and Corporate Graphics. Through out that time I have successfully tackled production work in everything from stylized design to Hyper Realistic Product design. I am currently working as a freelance artist and a University Lecturer. I can tackle any 3D work given to me with professionalism, efficiency and speed.

hello my name is fahd sajer a game developer in Unreal Engine i have experience more than 14 years in this field \ concept artist \ Character Designer high&low poly \ ZB Sculpting \ Architecture Designer \ Environmental Designer \ Game Level Designer \ Lighting Work \ Cloth Designer MD also i have a game that i developed called ( unseen ) not realest yet .

we offer support for any and all art related needs in games, interactive and VR sectors. Having worked on over 80 IPs in the last 8 years (and for over a decade before that working in house for studios like Activision, EA, Sony and more), we bring a wide range of knowledge and expertise to our clients. We know pipeline & method in and out, can assist you in building one catered to your project needs, and have never gone over budget or missed a milestone.

I design worlds to be brought to life in film, video games, or VR/MR. These worlds consist of unique and actionable designs for environments, characters, vehicles, props, color, lighting, mood, and visual style. With a master’s degree in industrial design (U. of Washington, 2015), and extensive background in UX design at top-tier design firms, I ensure each element is carefully crafted and enhances the overall experience.

I am a 3d artist with over ten years of experience in the industry. I have worked on many different types of projects, ranging from military simulations and video games, to movies and music videos. I am well versed in every aspect of production, from sketching and illustration, to modeling, texturing, animation, and rendering.

3D Character Artist

Hi I am Shank Mehta, A CG generalist, having intermediate knowledge of all streams of 3d/2d animation, specializing in Hard Surface Modeling, Texturing and Lighting, Automotive modeling and rendering. Other interested areas are Character modeling and texturing. Have taught animation professionally for more than 6 years to hundreds of students. 13+ years of Industry experience, working on many software like 3ds Max, Maya, Zbrush, Mudbox, After Effects, Photoshop etc.

3D Artist

3D & CGI Artist Specializing in Print layout and design 3D applications. Versatile and Motivated 2D and 3D artist with 10 years in traditional and Digital Media with advanced knowledge of Adobe applications .