I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.
skills3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modeling Level Design Organic Modeling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping
software3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO Silo Substance Painter TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush
3D Art-characters / creatures / hardsurface / rigging /animation / Game Development - Unity / Unreal Video Production - editing / vfx / compositing / graphics
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Compositing Concept Design Digital Painting Hard Surface Modeling Illustration Level Design Motion Capture Organic Modeling PBR Texturing Post Production Retopology Rigging Sculpting Texture Baking Texturing Training UV Mapping Virtual Reality
I've been working in the games industry since 2007 and am principally a 3d character artist, but in the past have covered a number of different roles within the games and multimedia industry such as flash animator, UI and environment roles. Working on various platforms Xbox360, PS3, PS4, PC and mobiles. Using Unity and Unreal game engines.
skills3D Modeling Animation Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photo-manipulation Retopology Sculpting Texture Baking Texturing Turntables UV Mapping Virtual Reality VR 360
skills3D Modeling Art Direction Concept Design Decimation Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sketching Texture Baking Texturing UV Mapping