Find approved freelance CG artists & studios.
Registered: 4 weeks ago
With 25 years of game industry experience, I have acquired a wide range of skills, from concept art through assets production and team management, to running my own game studio. Started in France, at Cryo in 1994 ("Hardline"), then Silmarils in 1995 ("Deus") and back to Cryo in 1996 ("Barb Wire", "Atlantis"...). In 1997, moved to the UK to work at Simtex on "XLR8". Joined Argonaut in 1998 as a Senior Artist on "Malice", then Lead Artist on "I-Ninja". Also contributed to "Catwoman", as well as various prototypes including "Narnia", "Mission Impossible", "Harry Potter" etc... Lead Artist at Kuju from 2005 on various titles including "M.A.C.H.", "Nucleus" and "Geometry Wars Galaxies". Between 2007 and 2011, Art Director at doublesix, involved in PS3/Xbox 360 projects: "Burn, Zombie Burn", "South Park: let's go tower defense play", "Top Gun", "Who wants to be a millionaire", "Strike Suit Zero" and "All Zombies Must Die!", as well as iOS games. Art Director at Echo Peak between March and August 2012. Started up Atom Republic in 2012, leading to Atom Universe in 2014.
skills3D Modeling Art Direction Concept Art Hard Surface Modelling Illustration Look Development Organic Modelling Sculpting Sketching Storyboarding Texturing
software3ds Max Blender Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Netfabb Photoshop Premiere Pro Substance Painter
Registered: 2 months ago
Multidisciplinary CGI artist bridging the gap between rapid prototyping and digital design. 3D animation, modeling, lighting, rendering. Game ready topology AR/VR optimization 3D printing/scanning Photogrammetry
skills3D Modeling 3D Printing 3D Scanning Animation Art Direction Decimation Digital Painting Motion Graphics PBR Texturing Retopology Texture Baking Texturing Turntables UV Mapping VFX VR & AR
softwareAfter Effects Fusion 360 Houdini Illustrator Maya MeshLab Netfabb Photoshop Premiere Pro Substance Painter Unity ZBrush
Registered: 1 year ago
With over 3 years experience with a small team in designing for Game Designing, 3D printing, Designing Ornaments, 3D Character, Props and Small businesses. I develop everything models for Games and 3D printing.I have a fluency in different types of 3D software, from digital sculpting (ZBrush) through Maya.
skills3D Modeling 3D Printing 3D Scanning Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Sculpting Texture Baking Texturing
software3D-Coat 3ds Max Agisoft ArtCAM CrazyBump KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Metashape Netfabb Photoshop Quixel DDO Substance B2M Substance Painter TopoGun Unfold 3D xNormal ZBrush
Registered: 2 years ago
Hardworking and motivated 3D Artist working as Creature/Character Artist. Experience in films / game industry and sculpting digital character. Solid understanding of all tasks for modelling. Still interested to work in amazing projects.
skills3D Modeling 3D Printing Hard Surface Modelling Look Development Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
software3ds Max Arnold Iray KeyShot MARI Marmoset Toolbag Maya Netfabb Photoshop RenderMan Sketchfab SpeedTree Substance Painter TopoGun UVLayout V-Ray xNormal ZBrush