Creative Artist with 19 years of experience in the Entertainment field. Passionate about developing content with accuracy and artistic skill that meets or exceeds my clients expectations.
skills
3D Modeling 3D Printing Animation Architectural Visualization Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Facial Rigging File Conversion Hard Surface Modeling Illustration Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training Turntables UI Design UV Mapping3D Animation graduate with a study background in Production Design and paid experience in VFX, Game Art, Illustration and Graphic Design, as well as Mask Making. Had art exposed in multiple galleries. Up to this date I've done +546h of paid 3D Modeling and Unwrapping work, +222h of Texturing and +296h of Rigging, with heavy use of Maya and Substance Painter. Always looking for projects c: Rigging showreel - https://vimeo.com/442692973 Student showreel for everything else until I can share more paid projects – https://vimeo.com/333953103 Remote work stats: Licenses - Always subscribed to Maya and Substance Painter, can rent other software if required Workstation specs - https://www.userbenchmark.com/UserRun/30322611 Graphic tablet - Yes Time zone - UTC/GMT +1 Legal - I have leeway to work all over the EU as a Romanian citizen and have obtained settled status in the UK
skills
3D Modeling Animation Architectural Visualization Color Correction Concept Art Concept Design Digital Painting Facial Rigging Hair/Fur Grooming Hard Surface Modeling Illustration Lighting Look Development Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Rigging Sculpting Sketching Storyboarding Texturing Turntables UI Design UV Mapping VFXsoftware
After Effects Arnold Flash Maya Mental Ray MODO Photoshop RenderMan Substance B2M Substance Painter Unity ZBrushI’m a part of a creative service agency WOW-HOW - a one stop shop for all your digital content, from 2D and 3D art/animation to video editing and post-production! I'd dare to say we are lords of animation and as much as masters of creative view! Here you can find our latest showreel https://youtu.be/ZpzSsTIpZY0
skills
3D Modeling Animation Architectural Visualization Cloth Simulation Color Correction Compositing Concept Art Concept Design Facial Rigging Fluid Simulation Hard Surface Modeling Illustration Lighting Motion Capture Motion Graphics Organic Modeling Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing UV Mapping VFXsoftware
3ds Max After Effects Arnold Blender Cinema 4D Clarisse Corona Renderer CrazyBump CryEngine Flash Frostbite FumeFX Fusion 360 Gimp Houdini Illustrator InDesign Iray KATANA KeyShot Knald Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mental Ray Mudbox NUKE Photoshop Toon Boom Animate Toon Boom Producer TopoGun UDK Unity Unreal Engine Unreal Studio UVLayout V-Ray Vegas Pro World Machine xNormal ZBrushskills
Art DirectionI am a multidisciplined Digital Artist based in London & Berlin. I have been working in the advertising and marketing sector for over 25 years. I take pictures, illustrate, create 2d & 3d animations & shoot film. I work closely with a wide range of people and organizations that I believe in, to design, create and produce work that we can all be proud of.
I’m a team-oriented 3d generalist with a proactive orientation focusing on hard surface, environment, material and technical art. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, lighting, effects, mecanim, etc.
skills
3D Modeling Animation Cloth Simulation Hard Surface Modeling Level Design Organic Modeling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFXsoftware
3D-Coat 3ds Max Affinity Designer After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrushPrimarily a 3D Modeller and Environment Artist with experience in both digital and traditional 2D design.
I currently work at Blizzard Cinematics and have been here for a little over a year and a half. Before that I was working at Petrol Advertising for 8 years, the later years of my stint there I was the 3D Department Lead. I'll be going on a hiatus starting next week from Blizzard. Although I specialize in Character Animation, I am a generalist and am more than familiar with all the different aspects of 3D Production.
I have a wide range of experience and skills covering realistic and stylized real-time graphics to pre-rendered animation. Comfortable with creating and animating characters, vehicles and props.
Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).
skills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX Virtual Reality VR 360software
3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrushAnimator and Concept Artist with 7 years experience in TV Series, Short films and Commercials. Worked in fast environments, versatile in creative aspects as well as technical aspects of animation production. Story oriented, striving for entertainment and best quality possible within the time constraints.
skills
Animation3D and VFX Generalist. www.danielmoyer.net
skills
3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Compositing Decimation File Conversion Fluid Simulation Hard Surface Modeling Level Design Lighting Matchmoving Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Storyboarding Texturing Training UV Mapping VFX Virtual Realitysoftware
3ds Max After Effects Arnold Character Generator CrazyBump Flash Gimp Illustrator Maya Mental Ray Mudbox Photoshop Quad Cap Sculptris Sketchfab Source Substance B2M Substance Painter Unity Unwrella UVLayout V-Ray xNormal ZBrushI've been working in the games industry since 2007 and am principally a 3d character artist, but in the past have covered a number of different roles within the games and multimedia industry such as flash animator, UI and environment roles. Working on various platforms Xbox360, PS3, PS4, PC and mobiles. Using Unity and Unreal game engines.
I am a Freelance 3D Artist/Digital Artist with more than 10 years of Industry experience creating Environments, Weapons, Vehicles and Props in the Video Game Industry. I have shipped 5 AAA Titles as well as worked on numerous Freelance Projects. I am skilled at Hard Surface Modelling and Organic Modeling. I create both realistic and stylized models. I have a background in Architecture and Mechanical Drafting. I 2D/3D Animate and Rig and I create UI elements. I create Motion Graphics using AE.
We are an artist guild founded in 2008 by Iqbal Aribaskara (Venomfang) & Gifny Richata (Kobra). Our mission is to bring the best of Indonesian artists' works to the world, and enjoy ourselves while doing so. We are specialized in making 2D & 3D models, illustrations, graphic design and animations for any kind of media you can name of: video games, clothing, books, apps, concept art, logo, promotional materials, etc.
I am a 3D Modeler / Environment Artist based in Sarasota, FL. Proficient in hard-surface and organic modeling with the goal to create immersive worlds. Excellent in high-end software such as Autodesk Maya, Unreal Engine 4, Substance Painter/Designer, 3D Coat, ZBrush, and Photoshop. Always seeking new ways to improve workflow and adapting to the latest technologies.
I work on Warframe Tennogen. I make complete redesigns of the Warframes. I also worked on a couple of graphic novels and Comic-Books as an Artist and a Story Writer.