I Graduated from a Private College in 2018 where I majored in Graphic Design. I have been using Blender for 9 years on and off on a personal level. I am currently working on a 2d platformer using blender low poly 3d models and unity as the game engine. I am in the process of getting more familiar with C# Scripting to advance my knowledge in the game dev industry. I have been programming for a better part of 2 years now. I am able to read and debug C# code fairly quickly. Unity was very easy for me to pick up because of my experience with Blender3D.
25 years as a professional 3D artist in Architectural Visualisation, animation, VFX, VR and TV commercials.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Color Correction Lighting Look Development Matte Painting Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Texture Baking Texturing Turntables UV Mapping VFX VR 360
software3ds Max Affinity Designer Backburner Blackmagic Fusion DaVinci Resolve Megascans Photoshop Redshift V-Ray
I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Hard Surface Modeling Illustration Layout Lighting Look Development Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables
As far i remember I´ve always like to design , create and model everything from vehícles,characters,scenarios. With children mind wihout any skill or acknowldgement . I spent hours drawing, sculpting, and making histories for characters and héroes in my mind. This lead me to start a learning journey for different skills and techniques to the date , for becoming a Digital Artist.
skills3D Modeling Architectural Visualization Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Virtual Reality
Whether You are a Startup or a Big Corporation, our mission is to help showcase Your Product and to help Your Viewers get better understanding of Your Product. More than ten years of experience in 3D | compositing. My services include the creation of 3D models and animations for the commercial advertising. Realistic 3D Product | Design | Explainer | Visualization | 3D Prototyping | Rendering | Animation I guarantee great attention to detail and on time delivery. - Realistic 3D Product Visualization | Rendering and Animation - Production of photo-realistic product renderings and animations - Automobile visualization - Interior visualization - Production of 3D content for print, advertising, games - 3D modeling low | high poly, texturing, shading, lighting, rendering - 3D animation | 3D visualization - Compositing | post production | VFX Software skills: Modo, Mari, Octane, Softimage | xsi, Redshift3D, Bmd Fusion Studio, Nuke, Davinci Resolve, Photoshop, Krita, Zbrush Available For Freelancing. Visit my portfolio at: www.db3d.de www.behance.net/danielbrok email: firstname.lastname@example.org call me: +49 (0) 5531 1270973 SKYPE: daniel-brok 3D Artist | Daniel Brok
skills3D Modeling Animation Camera Tracking Compositing Fluid Simulation Hard Surface Modeling Lighting Look Development Motion Graphics PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing VFX
I'm a team-oriented 3d generalist with a proactive orientation focusing on hard surface, environment and technical art. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.
skills3D Modeling Animation Cloth Simulation Hard Surface Modeling Level Design Organic Modeling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX
software3D-Coat 3ds Max Affinity Designer After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush
I offer top-notch Digital product visualizations and can provide a high level of photo-realism to make sure your product stands out in the market. I'm specialized in modeling and developing 3D products for High-Quality visuals. You can head over to my site below which is mentioned in the portfolio section of my profile. I'm looking for a long-term project so if you have any product that needs help with 3D rendering for photorealistic output then please message me quick here.
Hi, I'm Gio, I run Talos Creative in Royal Tunbridge Wells, Kent, UK. Talos Creative is an award-winning, high-end boutique animation studio with a focus on character-driven cinematic storytelling. With over 18 years experience in the creative sector working for clients such as Microsoft, Ebay inc, PayPal, Nike, Ford Motors, The Sun Newspaper, Talos Creative produces highly detailed, CG animation for on-line advertising as well as cinematic trailers and cut-scenes for the games industry,
skills3D Modeling 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modeling Illustration Lighting Look Development Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texture Baking Texturing Turntables UV Mapping VFX
I am 3d professional modeling and texturing artist with 3 years of industry experience and 3 years of freelance experience. The reason why my clients love me and foster a long-term relationship with me is that I provide High-quality design and artwork with quick responses and after job services.
skills3D Modeling Cloth Simulation Hard Surface Modeling Organic Modeling PBR Texturing Sculpting Texturing
2D / 3D Concept artist with a traditional 3D training. I got a passion for working and bringing your ideas to life, using mixed methods.
I have been freelancing as film producer, camera operator and mainly film cutter. Then I decided to switch gears, went back to school and finished an Game Art and Animation Diplomae. Looking to expand my customer base.
skills3D Modeling 3D Printing 3D Scanning Animation Color Correction Compositing Hard Surface Modeling Layout Level Design Lighting PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rotoscoping Shading Sound Design Texture Baking Texturing Turntables UV Mapping
softwareAffinity Designer After Effects Arnold Marmoset Toolbag Maya Metashape Mudbox Photoshop Premiere Pro Sketchfab SpeedTree Substance B2M Substance Designer Substance Painter Unity Unreal Engine
I've been working in the games industry since 2007 and am principally a 3d character artist, but in the past have covered a number of different roles within the games and multimedia industry such as flash animator, UI and environment roles. Working on various platforms Xbox360, PS3, PS4, PC and mobiles. Using Unity and Unreal game engines.
skills3D Modeling Animation Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photo-manipulation Retopology Sculpting Texture Baking Texturing Turntables UV Mapping Virtual Reality VR 360
Work as professional 3d artist since 2010 Responsible for characters, scenes and illustrations in various games (pre-rendered casino games) and projects. As a freelancer since 2014 working on couple of different projects and styles, characters and scenes for books, mascot and mobile games. Some participation on Real time games for unity also for libgdb (animation and rig) Lowpoly and pre-rendered game assets Focused on modeling and sculpting.
skills3D Modeling 3D Printing Lighting Look Development PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping