Posted 29 March 2018
Sculptris Pro is a dynamic tessellation sculpting workflow that allows users to you to overlook the constraints of polygon distribution and just get to sculpting. Starting with any model or shape you want with no maximum polygon limitations, Sculptis Pro gives you the freedom to sculpt without concern on the number of polygons available to capture the detail.
When artists brush across the surface of the model, Sculptris Pro dynamically adds and reduces the number of polygons, allowing artists to focus entirely on achieving the perfect sculpt.
A unique deforming tool that’s provides artists with the ways to blend multiple pieces of geometry into one. Project Primitives include tools reshaping of a mesh, surface cutting, the ability to build up from another piece of mesh and much more.
Check out this video of how easy it is to create a chess piece using the power of these deforming tools.
Polygroupit is a brand-new way of creating groups of polygons that are essential to a smooth workflow. Using a single button click, Polygroupit accurately assess the model surface and intelligently generates groupings in real-time. Polygroupit allows you to delete, add, copy & paste, grow or shrink, create Polygroups symmetrically and PolyPaint to get the exact groupings you need with your model.
Below are some examples of some awesome work that has been done during the beta testing.